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July 25th, 2007, 07:44 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Artillery Rituals
Murdering Winter!
Earth Attack. (Not artillery but it works if Seeking Arrow does). On that note, Send Tupilak.
Oh, and Beckoning. Oh, whoops, that's what the OP said (For a moment I though Beaconing was a spell I'd missed, I don't know all the blood spells yet ;P )
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July 25th, 2007, 07:47 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Artillery Rituals
I'm less of a fan of murdering winter due to the gem and research cost. On the other hand you do get it before flames from the sky and water doesn't have fantastic map spells anyway.
Earth attack fav assassin spell, just because it doesn't "couldn't find target" and attack caster.
Flames from the sky is nice, yet I always feel gyped when I cast it on a 300+ army and get 60 kills.
Mind hunt vs a non-astral nation is king 2 astral, good chance of killing an enemy. Spam it on an unprotected army and stop it in its tracks. Solo SC that's dominating but has no astral? Spam Mind hunt, even high MR will fall eventually. Love it... and hate it.
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July 25th, 2007, 07:59 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Artillery Rituals
Vengeance of the Dead is even better than Mind Hunt, isn't it? It targets the most deadly (probably most expensive) commander in the province and friendly astral mages don't interfere.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 25th, 2007, 09:18 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Artillery Rituals
If you are talking about full-on army attack rituals rather than assasination rituals, I would say Murdering Winter. If you wait for the winter season and prepare the province with a Wolven Winter, the effects are truly devastating. I once killed 200/300 human-type units with it. Bear in mind that Murdering Winter/Flames from the Sky do regular damage and are thus less effective vs units with more than standard HP.
Baalz - interesting choice of rain of toads!
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July 26th, 2007, 01:12 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Artillery Rituals
Blight isn't dramatically effective, but is a nice spell, especially if you're Agartha. It's affects aren't as critical as as many of the spells, but I (LA Atlantis) have been invading Ctis, and have a force occupying their capital. Even with my death scales, their capital has at most two thirds the population mine has. My first turn occupying that capital and unrest is at about 78. With tax at max, and monthly blights, the value is dropping.
If I keep the city, I get their gems and an unproductive province. If I lose the province, I've burning 240 gold of theirs a turn (three blighters), taking out more of their populace, limiting their supply ability (important with 400 strong armies), restricting long-term income significantly, and hampering their capital only productions.
I'll agree, there are more decisive, and probably better spells, but Blight is pretty inexpensive for non-blood, has significant long-term effect if you can keep it going, etc. etc. The former 300 gold province is now a net drain on their economy, and getting permanent penalties while I'm at it. All at alteration 4.
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