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  #11  
Old July 25th, 2007, 07:44 PM

Stryke11 Stryke11 is offline
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Default Re: Artillery Rituals

Murdering Winter!

Earth Attack. (Not artillery but it works if Seeking Arrow does). On that note, Send Tupilak.

Oh, and Beckoning. Oh, whoops, that's what the OP said (For a moment I though Beaconing was a spell I'd missed, I don't know all the blood spells yet ;P )
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  #12  
Old July 25th, 2007, 07:47 PM

jutetrea jutetrea is offline
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Default Re: Artillery Rituals

I'm less of a fan of murdering winter due to the gem and research cost. On the other hand you do get it before flames from the sky and water doesn't have fantastic map spells anyway.

Earth attack fav assassin spell, just because it doesn't "couldn't find target" and attack caster.

Flames from the sky is nice, yet I always feel gyped when I cast it on a 300+ army and get 60 kills.

Mind hunt vs a non-astral nation is king 2 astral, good chance of killing an enemy. Spam it on an unprotected army and stop it in its tracks. Solo SC that's dominating but has no astral? Spam Mind hunt, even high MR will fall eventually. Love it... and hate it.
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  #13  
Old July 25th, 2007, 07:59 PM

MaxWilson MaxWilson is offline
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Default Re: Artillery Rituals

Vengeance of the Dead is even better than Mind Hunt, isn't it? It targets the most deadly (probably most expensive) commander in the province and friendly astral mages don't interfere.

-Max
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  #14  
Old July 25th, 2007, 09:18 PM

Ironhawk Ironhawk is offline
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Default Re: Artillery Rituals

If you are talking about full-on army attack rituals rather than assasination rituals, I would say Murdering Winter. If you wait for the winter season and prepare the province with a Wolven Winter, the effects are truly devastating. I once killed 200/300 human-type units with it. Bear in mind that Murdering Winter/Flames from the Sky do regular damage and are thus less effective vs units with more than standard HP.

Baalz - interesting choice of rain of toads!
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  #15  
Old July 26th, 2007, 01:12 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Artillery Rituals

Blight isn't dramatically effective, but is a nice spell, especially if you're Agartha. It's affects aren't as critical as as many of the spells, but I (LA Atlantis) have been invading Ctis, and have a force occupying their capital. Even with my death scales, their capital has at most two thirds the population mine has. My first turn occupying that capital and unrest is at about 78. With tax at max, and monthly blights, the value is dropping.

If I keep the city, I get their gems and an unproductive province. If I lose the province, I've burning 240 gold of theirs a turn (three blighters), taking out more of their populace, limiting their supply ability (important with 400 strong armies), restricting long-term income significantly, and hampering their capital only productions.

I'll agree, there are more decisive, and probably better spells, but Blight is pretty inexpensive for non-blood, has significant long-term effect if you can keep it going, etc. etc. The former 300 gold province is now a net drain on their economy, and getting permanent penalties while I'm at it. All at alteration 4.
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