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  #1  
Old February 20th, 2002, 11:46 PM

Phoenix-D Phoenix-D is offline
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Default Re: This IS a bug right!?!

"AI's behaviour, this "feature" seems quite unintentional!"

The behavior, yes. The feature, no. It's an intended random event.

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  #2  
Old February 21st, 2002, 04:17 AM
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Default Re: This IS a bug right!?!

Just a shot in the dark, but do you happen to have a Scanner in range? IIRC, you can see what an enemy ship-based SY is building if there's a scanner in range.
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Old February 21st, 2002, 06:09 PM

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Default Re: This IS a bug right!?!

quote:
Originally posted by geoschmo:
rdouglass,

You could have also built a transport and some troops on your SY base, and then taken one of those small colonies. Then you would have had some population to build with in that part of the galaxy.

Geoschmo



Duhhhh, why didn't I think of that.....
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Old February 21st, 2002, 06:20 PM
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Default Re: This IS a bug right!?!

Hey, you know, this could be used to exploit the AI. Keep closing wormholes behind you, and opening them up in front, so you never have a wormhole path to any AI empire. Allows you to send a fleet rampaging through the galaxy, and it will effectively have "infinite cloaking" since the AI will ignore it no matter what atrocities it commits. Just pick your battles to avoid attrition.
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Old February 21st, 2002, 06:26 PM
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Default Re: This IS a bug right!?!

The AI will not ignore it. Every fleet without a treaty is HOSTILE and therefore attacked. And this fleet will hit the wall if it ever encounters the system grav. fac..
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Old February 21st, 2002, 07:26 PM
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Default Re: This IS a bug right!?!

Arent events fun. The only thing I wish would happen, is the game would take into consideration the ship is there and make contact. otherwise, you shouldnt be able to access your ship or base in that territory til you get there. A major issue with SE4 that needs fixed in the gold addition in my opinion.
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Old February 21st, 2002, 09:01 PM
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Default Re: This IS a bug right!?!

Mephisto, you may be right but that isn't what the earlier Posts to this thread are saying so I think you are wrong. NORMALLY, you'd be right because NORMALLY you establish contact with an empire as soon as you encounter one of their ships, since NORMALLY there is some path between the two empires (which is how your ships encountered each other). Note that "contact" does not imply a treaty. It just means that diplomats from one of A's colonies could, in principle, travel to one of B's colonies.

What the Posts below are saying is that if a ship from A somehow encounters a ship from B when there is no connecting path between empires then "contact" is not established. No big problem so far. The claimed bug is, that the AI ignores ships from empires with which it has no "contact" regardless of their actions. So they can wipe out colonies, build bases and lay mines on homeworlds, prey on colonizers and transports, etc. and never get treated as enemy vessels.

Someone else should try to verify this. Also, find out if fleets of a contacted empire become "cloaked" by cutting their empire's contact path to an AI. Given the AI's demonstrated lack of memory, I bet they do.

[edit: Of course you are right about the system grav. shield facility. There's almost no way to overcome a "turtle" is there? You can't force your way in and you can't use intel because there's no contact. Your only hope is a random event that "cracks the shell", but you wouldn't know that it occurred so how could you take advantage of it?]

[ 21 February 2002: Message edited by: dmm ]

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