.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old August 22nd, 2007, 05:55 PM

Tichy Tichy is offline
Sergeant
 
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
Tichy is on a distinguished road
Default Re: New Map: Yggdrasil

This map looks pretty great. I'm going to try it out. One tiny point. Your flavor text: "uppest" should be "highest" unless you're going for an (actually kinda cool) neologism.
Reply With Quote
  #12  
Old August 22nd, 2007, 09:44 PM

Professor_Dyar Professor_Dyar is offline
Corporal
 
Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
Professor_Dyar is on a distinguished road
Default Re: New Map: Yggdrasil

Very nice - question: who are you using for Muspelheim?
Reply With Quote
  #13  
Old August 23rd, 2007, 01:11 AM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: New Map: Yggdrasil

Abysia, obviously. Yes, they are the really shortest Fire-Giants so far, but they fit into the lowest level.

Niefelheim, Helheim, Abysia (Hey, this comes from Abyss, doesn't it?) and Agatha - I think the flair is really E-vil down there. Within this the contrast between Abysian "too hot" and Nieflheim's "too cold" - the lowest level is no place you will want to stay.

Ulm, Marveni, Ermor - the mid level belongs to the human, I thought Ulm to be a quite good central nation here, because - the Germanic and the Norse mythology are quite connected. - With all those forest survivalas, they make good guardians of the tree. The Other 2 were quite randomly choosen.

Vanheim, Caelum, Ctis, Tir Na n'Og - the high level should be something "above" metaphysically. Vanheim is easy. This map is about Heaven (Asgard = Vanheim) vs Hel(l). Tir took the nordic place of the Lightelves, I know they like that. The other two ... I've choosen Ctis, because Pharaoes were supposed to be living Gods, and the Lizard Kings fit this role good. The Eagle Kings feel quite similar in this respect.
Reply With Quote
  #14  
Old August 23rd, 2007, 01:34 AM

Tichy Tichy is offline
Sergeant
 
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
Tichy is on a distinguished road
Default Re: New Map: Yggdrasil

Something odd is going on with the map for me. I started a few games with Ermor and the start point is bouncing around. It seems like a bug because one time I was placed directly next to Van's starting point, and another time on the lower level. (Ermor's supposed to be in the lush middly greenery, yes?)
Reply With Quote
  #15  
Old August 23rd, 2007, 02:07 AM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: New Map: Yggdrasil

Now, this I call a field test. yes, Ermor was the only nation where I had a little typo in "#specstart"
Reply With Quote
  #16  
Old August 24th, 2007, 03:17 AM

Professor_Dyar Professor_Dyar is offline
Corporal
 
Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
Professor_Dyar is on a distinguished road
Default Re: New Map: Yggdrasil

Quote:
Maraxus said:
Abysia, obviously. Yes, they are the really shortest Fire-Giants so far, but they fit into the lowest level.
I had hoped that you had created a mod that creates Muspelheim as a nation with Muspel giants.

*

Cool!

I would like to ask your permission to take and modify this map. I would like to:

-Add Yomi to the lower level, possibly on a connection point with the mid level (demons, spirits of Hel)
-Add another human nation to the middle level (possibly Arcocephale)
-Add Sauromatia to the upper level (Helheim has the Valkyries - and the Amazons of Greek myth and Valkyries of Norse myth have similar inspiration, even though they play very different roles in the actual mythology, so these represent the Valkyries)
-Expand the sea in Midgard and include Jormongand, who himself would include several provinces. There might be additional contacts between the levels here aslo: Atlantis in the deep abyss connected with the lower level; Oceana, representing Aegir's hall and His relatives and followers connecting the upper level; R'lyeh, the hostile alien evil stirring in the venom of Jormongand's bile.
Reply With Quote
  #17  
Old August 24th, 2007, 07:46 PM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: New Map: Yggdrasil

Feel free to modify it any way you want.
Reply With Quote
  #18  
Old August 26th, 2007, 12:55 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: New Map: Yggdrasil

Nice job Maraxus!
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.