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September 5th, 2007, 06:23 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
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Re: Dome spells
Search the Dom2 forum. IIRC, in one thread the Devs said that domes are triggered in the order cast.
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September 5th, 2007, 07:16 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: Dome spells
The domes are triggered in a good order. So what Baalz wants will happen.
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September 5th, 2007, 07:53 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Re: Dome spells
Does anyone know the precise order?
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September 5th, 2007, 08:38 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Dome spells
I would guess something like
Dome of Flaming Death
Frost Dome
Dome of Arcane Warding
Forest Dome
Dome of Solid Air
That way the damageable ones are at the bottom (so least chance of being damaged), and the damage-causing ones are at the top (so always take effect).
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September 5th, 2007, 08:43 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Dome spells
Don't forget the Dome of Corruption. 
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September 5th, 2007, 08:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Dome spells
Oh yeah. Don't know much about that one, I've never cast it.
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September 5th, 2007, 10:21 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Dome spells
There's a nature dome too. IIRC its permanent, but burns down vs. fire spells. 30% chance of blocking, not sure about burning down.
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