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View Poll Results: If you could research only one path of magic in the whole game wich one would you research?
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Conjuration
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16 |
12.60% |
Alteration
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8 |
6.30% |
Evocation
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9 |
7.09% |
Construction
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59 |
46.46% |
Enchantment
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6 |
4.72% |
Thaumaturgy
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14 |
11.02% |
Blood Magic
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15 |
11.81% |
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September 17th, 2007, 01:31 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Most Usefull Research Path...
Quote:
Sir_Dr_D said:
Also Construction by itself is useless,
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Far from it, there all kinds of things to with construction, though it works much better with a good chassis to put equipment on.
Construction has summons, good globals, can approximate some evocation through items, can equip SCs, and especially with unique magic items can fill many other gaps. It's true that it is better for some paths than others, but less so than almost any other school.
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September 17th, 2007, 01:36 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Most Usefull Research Path...
I forgot about the summons and the globals. You could create golems from the construction path and equip it with items, to make SC's. Plus you can cast forge of the ancients, and mast produce evocation items. Then there is the spell that enhances armor, and weapons of sharpness.
I will vote for that path.
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September 17th, 2007, 01:44 AM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Most Usefull Research Path...
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
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September 17th, 2007, 01:46 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Most Usefull Research Path...
Quote:
Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
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A properly equipped SC can deal with pretty much any summons without equipment. And conjuration lacks much in the way of SC counters.
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September 17th, 2007, 02:00 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Most Usefull Research Path...
I chose construction because all nations can get something useful out of it.
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September 17th, 2007, 04:19 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Most Usefull Research Path...
Construction is invaluable for all nations.
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September 17th, 2007, 04:22 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Most Usefull Research Path...
Quote:
quantum_mechani said:
Quote:
Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
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**A properly equipped SC can deal with pretty much any summons without equipment.** And conjuration lacks much in the way of SC counters.
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So what you're saying, is that if you give your SC no equipment, they'll be properly equipped? XD
Jazzepi
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September 17th, 2007, 04:38 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Most Usefull Research Path...
He was saying "A properly equipped SC can deal with anything and everything that isn't properly equipped."
I voted for Enchantment. Domes, nice summons, some very good globals... It only lacks damage spells oustide Flaming Arrows and Foul Vapors and such.
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September 17th, 2007, 05:19 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Most Usefull Research Path...
Quote:
Endoperez said:
He was saying "A properly equipped SC can deal with anything and everything that isn't properly equipped."
I voted for Enchantment. Domes, nice summons, some very good globals... It only lacks damage spells oustide Flaming Arrows and Foul Vapors and such.
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I would agree with Endoperez... Enchantment .
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