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View Poll Results: If you could research only one path of magic in the whole game wich one would you research?
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Conjuration
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16 |
12.60% |
Alteration
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8 |
6.30% |
Evocation
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9 |
7.09% |
Construction
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59 |
46.46% |
Enchantment
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6 |
4.72% |
Thaumaturgy
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14 |
11.02% |
Blood Magic
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15 |
11.81% |
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September 17th, 2007, 09:22 AM
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Corporal
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Join Date: Dec 2003
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Re: Most Usefull Research Path...
The question is How could you build a SC without a good chassis.
AMA yes, Pendent of Luck yes, Amon Hotep yes, Magebane yes, Aegis yes, Boots of planes yes. So what? The only guy you could stack these items on to is a strategos, and with merely 13hp he just die to every single spell you drop there. Life for a life? No, a single level-one blood burst is already overkill.
And what if unique items are grabbed by other nation choose const?
ONLY ONE SCHOOL. Just like blood, to have a good go with const you need your nation have the ability to not only forge items but also use those const magics.
And blood come with enough SC counters..heck, with only one school blood player could have AC up without any hesitation.
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September 17th, 2007, 10:24 AM
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Second Lieutenant
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Re: Most Usefull Research Path...
Quote:
void said:
The question is How could you build a SC without a good chassis.
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The contruction path comes with a good chasis. The golem.
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September 17th, 2007, 10:40 AM
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Sergeant
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Join Date: Oct 2004
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Re: Most Usefull Research Path...
Quote:
Sir_Dr_D said:
Quote:
void said:
The question is How could you build a SC without a good chassis.
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The contruction path comes with a good chasis. The golem.
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Also a djinn using the Magic Lamp, etc.
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September 17th, 2007, 10:58 AM
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BANNED USER
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Join Date: May 2007
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Re: Most Usefull Research Path...
Question: when a lamp is re-created the djinn is gone. how about his equipments?
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September 17th, 2007, 12:35 PM
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Second Lieutenant
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Join Date: Jul 2007
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Re: Most Usefull Research Path...
I don't trust SC (had some bad (but short) experiences with them), so I would say enchantment, for all the reasons developped above by more experienced players.
I will had the summons are easy to cast, as a 1D mage can search for sites pretty easily, so you don't need much effort before starting to trample the ennemy's elites.(If you understand what spell I'm pointing)
PS : I preffer to field ubber battle mages, rather than SC, I find them to kill more ennemies for the same cost in gems.
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September 17th, 2007, 01:21 PM
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Major General
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Re: Most Usefull Research Path...
One other consideration - in theory you can trade for construction items. I know that if I can line up a good trading partner early I'm much more likely to ignore construction for a bit. And some of the con-0 stuff you can do without research is decent, particularly the earth items, I think you could have a pretty decent thug without any construction research - if you had the right chasis.
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September 17th, 2007, 01:44 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
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Re: Most Usefull Research Path...
Construction.
Cheap path boosters, SC items, per turn unit generators, assassins, supplies for large armies, underwater access for any army/unit, evocations, defensive items for mages, research boosters, gem producers, all the artifacts, communes, etc. No research path can claim to have it all, but Construction comes the closest.
In addition, if one could choose 2 research paths I would predict most would have Construction so they could enhance/access more of the other path more through items.
Quote:
And what if unique items are grabbed by other nation choose const?
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That could be said about almost any of the paths with their unique summons and globals. Even without artifacts you still have a wide variety of powerful items. The same cannot be said about Blood as without your uniques the best SC you could summon would be only an unequipped vampire lord or succubus.
If some MP game ever started based on limiting players to 1 path then the others might target the Construction nation just so they could hope to grab some items to make their uber mages or steal some nicely equipped SCs for themself. But with the right diplomacy the Construction player could make himself the invaluable goto guy for the needs of the others. And who wouldn't want to ally with the only nation who could make the good items? Besides you have to go kill that Enchantment Nation before they get Arcane Nexus up. 
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September 17th, 2007, 03:09 PM
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First Lieutenant
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Join Date: Mar 2004
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Re: Most Usefull Research Path...
Quote:
PyroStock said:
Besides you have to go kill that Enchantment Nation before they get Arcane Nexus up.
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LOL! What is he going to do with all of those gems? Dispell people to death?
It would make for an interesting game, but I think that everyone would simply go with construction. OTOH blood and making a pretender that could cast Astral Corruption is a decent play considering no one could dispell it.
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September 17th, 2007, 04:25 PM
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Major General
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Re: Most Usefull Research Path...
That depends on what you want to accomplish.
Since what you want to accomplish is: killing all those that oppose you, the most useful path, for most nations, is evocation.
Obviously there are exceptions - some nations prefer to kill with thaumaturgy, for example. And, yeah, construction does provide an acceptable mass-death quotient, and it helps you to unzip it and let loose on the smoldering corpses of your enemies, once that state has been effected. But oh, evocation - nothing compares to you.
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September 18th, 2007, 12:58 PM
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Corporal
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Join Date: Dec 2004
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Re: Most Usefull Research Path...
Quote:
For longer games you could allow the first two levels of all paths, to let players have access to many must have spells. I can't imagine a game on a big map without the site searching spells
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Although tempting, if I was Blood I would rather have the other path nations suffer with needing higher path requirements and time to hinder their gem income and limit their access to good sites.
Quote:
Huzurdaddi said:
Quote:
PyroStock said:
Besides you have to go kill that Enchantment Nation before they get Arcane Nexus up.
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LOL! What is he going to do with all of those gems? Dispell people to death?
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My last comment was more in jest, hence the wink at the end. But depending on the size of the map and number of players Nexus can prove quite nice even after Alchemy, especially if other players dismiss it and use their gems as usual.
To rephrase your question back at you, if you have the pearls for Arcane Nexus (& extra to keep it from being dispelled/removed) and choose not to cast it then what are you going to spend all those pearls on instead... you plan to dispell people to death? If so, I know of an enchantment spell that will get you more pearls. All hail Lord of Dispelling Enemies to Death! 
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