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September 23rd, 2007, 09:28 PM
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Sergeant
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Re: Orania Nasty Edition - Combining Era in a MAP
I have the Dom2 list, and I was leaning towards Early. Mostly, because early is already magic heavy, and adding mages and gems shouldn't be as hard as it would for Mid or Late. (What would you give LE man as start sites?)
Most nations are fairly compatible, but there are a couple of minor issues:
1) Pythium - Will be replaced with Sauromatioa
2)Man - Tuatha are close enough
3)Ermor is a bloody nuissance - will use Ehllheim and change everything, unless someone knows how to included them. Maybe if they were AI only...
4) Marignon will become Ermor, since they are somewhat similar, IMHO (from a non-background perspective)
5)Rlyeh - Not really the same, not really different. Not quite sure what I'll do - maybe mix them both by adding the illithid recruit site?
6) Machaka? Uhhhh... suggestions? maybe Lanka, because its cool? Or Kailasa? Or both?
N.B. Anyone have nation numbers for Tuatha and Lanka?
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September 24th, 2007, 04:22 PM
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Shrapnel Fanatic
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Re: Orania Nasty Edition - Combining Era in a MAP
http://www.dom3minions.com/docs/nations.txt
0 Arcoscephale
1 Ermor
2 Ulm
3 Marverni
4 Sauromatia
5 T'ien Ch'i
6 Machaka
7 Mictlan
8 Abysia
9 Caelum
10 C'tis
11 Pangaea
12 Agartha
13 Tir na n'Og
14 Fomoria xxx
15 Vanheim
16 Helheim
17 Niefelheim
18 Kailasa
19 Yomi
20 Gath xxx
21 Atlantis
22 R'lyeh
68 Lanka
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 24th, 2007, 08:08 PM
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Sergeant
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Re: Orania Nasty Edition - Combining Era in a MAP
Great - thanks Gandalf.
Uhhh... why is Lanka 68? Isn't there supposed to be an order/logic to the list?
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September 24th, 2007, 09:34 PM
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Second Lieutenant
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Re: Orania Nasty Edition - Combining Era in a MAP
No. Logic is a device of Shaitan.
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Ut est meus fortuna.
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September 28th, 2007, 02:25 AM
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Sergeant
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Re: Orania Nasty Edition - Combining Era in a MAP
More questions:
Can a map be mod dependant. That is, can the file include things found only in mods, or some such. I can test, but my guess is yes, it will work, but an error will occur if it is loaded with the mod enabled. Anyone know for sure?
Also, does the startspell command still work? I had heard (somewhere hereabouts) that it gave the spell, but the spell was lost after the first turn... Confirmation?
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September 28th, 2007, 04:59 PM
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Shrapnel Fanatic
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Re: Orania Nasty Edition - Combining Era in a MAP
Quote:
Frostmourne27 said:
Great - thanks Gandalf.
Uhhh... why is Lanka 68? Isn't there supposed to be an order/logic to the list?
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They didnt leave any space at the end of each age to add new nations. And you definetly would not want them to renumber each time a nation is added. That would mess up alot of maps and mods. And probably their own in-game menus also.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 28th, 2007, 10:19 PM
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Sergeant
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Re: Orania Nasty Edition - Combining Era in a MAP
Quote:
Gandalf Parker said:
They didnt leave any space at the end of each age to add new nations. And you definetly would not want them to renumber each time a nation is added. That would mess up alot of maps and mods. And probably their own in-game menus also.
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Enlightening.
Alright, it's is now playable - not perfect, but decent enough for me to distribute. If there is feedback, I'll make changes and add a few things. I'm tentatively planning on adding start spells, if and when they're fixed (they don't seem to work beyond the first turn right now) and putting Helheim on the map somewhere, maybe with a forced f9w9 computer god, to add another crazy strong race to play against. Ermorian territory, atm, is neutral and has nice sites, but if you can beat the armies I put there, I think it's a just reward.
File is attached. Comments, especially on bugs/balance would be appreciated.
Edit: NOW it's attached. Stupid forum. I have zipped it, since it wouldn't let me upload it as is. If you can't unzip it, try winRAR, although I can't imagine not being able to - it's a simple .zip archive.
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