.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 23rd, 2007, 05:15 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default rifle squads

how do you use your rifle squads. i have experienced they are only a effective at close range <3hexes and only if the attacked squad iss in the open. so i use reverse slope kind positions most of the time.

if i fire from a wood hex at a squad some 300 metres away will my unit remain undetected if i fire only one or two shots?

in the offensive i mostly use them for spotting. an italian tankette costs less then a rifle squad and one scout combined with a few tankettes can take out a rifle company with ease.
maybe the prises should be more diffenciated?
Reply With Quote
  #2  
Old July 23rd, 2007, 01:17 PM
PatG's Avatar

PatG PatG is offline
Sergeant
 
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
PatG is on a distinguished road
Default Re: rifle squads

Quote:
valo2000 said:
...
in the offensive i mostly use them for spotting. an italian tankette costs less then a rifle squad and one scout combined with a few tankettes can take out a rifle company with ease.
....
What tactics are you using that allow a couple of tankettes to destroy a company?
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
Reply With Quote
  #3  
Old July 23rd, 2007, 02:03 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: rifle squads

1. You're experiencing an example why exactly did the required effective range of rifle fire drop down during/after WWII

2. Depends on mutual experience/suppression/number of weapon slots firing/suppression of other enemies with FOV upon you.

3. Try doing that tankette trick against a determined infantry with antitank weapons in dense terrain
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #4  
Old July 23rd, 2007, 02:48 PM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: rifle squads

all against the ai of course ;P. dense terrain is bypassed.....
Reply With Quote
  #5  
Old July 23rd, 2007, 10:30 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Default Re: rifle squads

Good Day,

I concur with Marek Tucan, they even did studies that proved it, although I believe the average soldier already knew this from experience. It was also why weapons like the famed PPSh 41, Thompson, MP40 and StG44 etc were favoured. All our modern Assault Rifles were born of this knowledge. So your infantry aren't yellow or gold bricking they are working as they should be. Just a hint make sure you have some dedicated MG units in your mix then your ability to reach out and touch someone will be enhanced.

Cheers


Cheers
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #6  
Old October 3rd, 2007, 01:46 AM

Crusher_Bob Crusher_Bob is offline
Private
 
Join Date: Sep 2007
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Crusher_Bob is on a distinguished road
Default Re: rifle squads

I've found that the main ability of a rifle squad (on the defense) is to pin the other guys rifle squad long enough for your artillery to arrive. The rifle squad needs some reach so that the other sides guys are pinned outside the 'danger close' area of your own arty.

Once the momentum of the other sides attack is broken up, you are hopefully getting close range firefights against a few advancing troops as they come in through the smoke and artillery fire.

As for destroying a rifle company with tankettes, you pin the rifle company with light artillery and then roll your tankettes up to 2 or 3 hexes away and grind squads up with close range MG fire. It helps if there is enough terrain to keyhole your tankettes so that they are not taking fire from the whole company at once (or just fire a mix of smoke and HE).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.