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				October 3rd, 2007, 04:36 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: hydra production bug? 
 why is this specific one intentional? it seems a bit strange IMHO. are there more like this? 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
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				October 3rd, 2007, 07:20 PM
			
			
			
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 Corporal |  | 
					Join Date: May 2007 
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				 Re: hydra production bug? 
 You can't ever recruit any enemy national troops from their capital or otherwise.
 You can always recruit independent forces from any captured territory, including an enemy capital.
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				October 4th, 2007, 03:23 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: hydra production bug? 
 I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think
 am I wrong? is this intentional? is this a bug?
 
 Shuma.. please reread what I posted above (how I started the thread .. then compare with what you said.. and then wonder why I ASK IF IT"S a BUG
 
 --> In my game I can produce one of the enemy national troops (the smallest of the 3 hydra's of pythium)
 --> KO says it's intended.. I wonder why this is an exception to the rule you mention (and the rule I know)
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				October 4th, 2007, 03:39 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2005 Location: Lund, Sweden 
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				 Re: hydra production bug? 
 It's not an exception to any rule, it is a reflection of what the developer felt was right at the time (and still feel i believe). 
Oh, here is the explanation:
http://www.shrapnelcommunity.com/thr...107&Forum=f187 
Scroll down a bit. |  
	
		
	
	
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				October 4th, 2007, 04:24 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: hydra production bug? 
 ah thanks.. I'm still not sure I think it makes any sense but hey.. if it's what they want then so be it.. I'm not the maker of this game. I just thought I'd mention it now it's done so I guess it's over now. 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				October 4th, 2007, 06:41 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2005 Location: Lund, Sweden 
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				 Re: hydra production bug? 
 No problem!    
I guess if you look at this game comparing it to any conventional commercial product one might get confused. |  
	
		
	
	
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				October 4th, 2007, 07:39 AM
			
			
			
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 Major |  | 
					Join Date: Sep 2005 
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				 Re: hydra production bug? 
 I find the explanation somewhat lacking. It would make more sense to say that only Pythium and Sauromatia have experienced hydra tamers that can manage a full grown hydra. |  
	
		
	
	
	
	
	
	
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