.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 3rd, 2007, 02:47 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default hydra production bug?

In a SP game I conquered the capital of MA pythium.

I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think

am I wrong? is this intentional? is this a bug?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #2  
Old October 3rd, 2007, 02:49 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: hydra production bug?

Intentional.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old October 3rd, 2007, 02:50 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: hydra production bug?

I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.

Jazzepi
Reply With Quote
  #4  
Old October 3rd, 2007, 02:54 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Re: hydra production bug?

Quote:
Jazzepi said:
I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.

Jazzepi
You always get the local/natural population type, in addition to your own troops, when you conquer an enemy fortress (just as you do when building a fortress). It looks like you got red amazons as the local poptype, it's not from Ermor specifically.

It is a little odd that you get natural poptype recruitment from everywhere except your own capital. But it seems an unavoidable balance issue; if you got a random indep population at your starting fortress, some nation/poptype combos could provide a serious bonus at game start.
Reply With Quote
  #5  
Old October 3rd, 2007, 02:55 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: hydra production bug?

Well, that's strange.

So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?

Jazzepi
Reply With Quote
  #6  
Old October 3rd, 2007, 03:42 PM
Reverend Zombie's Avatar

Reverend Zombie Reverend Zombie is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
Reverend Zombie is on a distinguished road
Default Re: hydra production bug?

Quote:
Jazzepi said:
Well, that's strange.

So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?

Jazzepi
They are greatful to their liberators and ready to sign up for your armies.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

Reply With Quote
  #7  
Old October 3rd, 2007, 04:36 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: hydra production bug?

why is this specific one intentional? it seems a bit strange IMHO. are there more like this?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #8  
Old October 3rd, 2007, 07:20 PM
Shuma's Avatar

Shuma Shuma is offline
Corporal
 
Join Date: May 2007
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Shuma is on a distinguished road
Default Re: hydra production bug?

You can't ever recruit any enemy national troops from their capital or otherwise.

You can always recruit independent forces from any captured territory, including an enemy capital.
Reply With Quote
  #9  
Old October 4th, 2007, 03:23 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: hydra production bug?

I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think

am I wrong? is this intentional? is this a bug?

Shuma.. please reread what I posted above (how I started the thread .. then compare with what you said.. and then wonder why I ASK IF IT"S a BUG

--> In my game I can produce one of the enemy national troops (the smallest of the 3 hydra's of pythium)
--> KO says it's intended.. I wonder why this is an exception to the rule you mention (and the rule I know)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #10  
Old October 4th, 2007, 03:39 AM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: hydra production bug?

It's not an exception to any rule, it is a reflection of what the developer felt was right at the time (and still feel i believe).

Oh, here is the explanation:
http://www.shrapnelcommunity.com/thr...107&Forum=f187

Scroll down a bit.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.