|
|
|
 |

October 3rd, 2007, 07:20 PM
|
 |
Corporal
|
|
Join Date: May 2007
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: hydra production bug?
You can't ever recruit any enemy national troops from their capital or otherwise.
You can always recruit independent forces from any captured territory, including an enemy capital.
|

October 4th, 2007, 03:23 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: hydra production bug?
I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think
am I wrong? is this intentional? is this a bug?
Shuma.. please reread what I posted above (how I started the thread .. then compare with what you said.. and then wonder why I ASK IF IT"S a BUG
--> In my game I can produce one of the enemy national troops (the smallest of the 3 hydra's of pythium)
--> KO says it's intended.. I wonder why this is an exception to the rule you mention (and the rule I know)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

October 4th, 2007, 03:39 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: hydra production bug?
It's not an exception to any rule, it is a reflection of what the developer felt was right at the time (and still feel i believe).
Oh, here is the explanation:
http://www.shrapnelcommunity.com/thr...107&Forum=f187
Scroll down a bit.
|

October 4th, 2007, 04:24 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: hydra production bug?
ah thanks.. I'm still not sure I think it makes any sense but hey.. if it's what they want then so be it.. I'm not the maker of this game. I just thought I'd mention it now it's done so I guess it's over now.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

October 4th, 2007, 06:41 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: hydra production bug?
No problem!
I guess if you look at this game comparing it to any conventional commercial product one might get confused.
|

October 4th, 2007, 07:39 AM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: hydra production bug?
I find the explanation somewhat lacking. It would make more sense to say that only Pythium and Sauromatia have experienced hydra tamers that can manage a full grown hydra.
|

October 4th, 2007, 08:33 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: hydra production bug?
Yes, that sounds reasonable. Let's all agree on that. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|