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October 3rd, 2007, 01:41 AM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Relief, Hidden Magic Paths, and Population
The battle graphics for relief covers the enemy units too. I presume this is just a graphical bug and the enemy troops are not getting relief too, right?
Besides Tartarians, Vastness and units via wish are there any other summons or units that have hidden magic paths with Gift of Reason?
Does a gold/gem/silver mine need a population to get the income or would a 0 population kill off the mine income too? Is there a way to force a population to migrate elsewhere (high unrest?)?
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October 3rd, 2007, 01:51 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Relief, Hidden Magic Paths, and Population
You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.
Jazzepi
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October 3rd, 2007, 02:09 AM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Relief, Hidden Magic Paths, and Population
Quote:
Jazzepi said:
You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.
Jazzepi
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Thanks! I was thinking of being the benevolent god to try to save them via migration and for a higher long term profit, but I do need to experiment with pillaging. 
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October 3rd, 2007, 02:10 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Relief, Hidden Magic Paths, and Population
Unrest is capped at pop/ten, for a start. So if you have a population of 110, unrest will be at 11 at most.
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October 3rd, 2007, 04:14 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Relief, Hidden Magic Paths, and Population
Hidden magic paths? I believe Davana's(you get 3 for 75 slaves - its a national spell for lanka) get some minor air and blood magic.
That's all I can think of right now but IIRC there are more.
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October 3rd, 2007, 04:22 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
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Re: Relief, Hidden Magic Paths, and Population
It seems Relief only works on your own troops, based on my observations. Which is good new b/c it would be worthless otherwise.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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October 3rd, 2007, 09:16 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
Thanks: 0
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Re: Relief, Hidden Magic Paths, and Population
I had heard, although I haven't tried it, that Illithids get astral 1 when GoRed. That was in Dom2. Not sure if it's correct or has been changed.
__________________
Qui tacet consentit
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October 4th, 2007, 03:09 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Relief, Hidden Magic Paths, and Population
They don't.
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