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  #1  
Old October 16th, 2007, 01:26 PM

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Default Re: New Map: Antilarium

Quote:
efelle said:
It seems there is some dominion problem with Abysia.
We will launch a twelve multiplayer game and I have look at the map file concerning this Abysian's problems.
It seems there is some conflict in the starting province, I had tried to solve it.
Quick update, Abysian problem solved by EvilO
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File Type: zip 557155-antilarium debug.zip (10.7 KB, 155 views)
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  #2  
Old October 22nd, 2007, 01:46 PM

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Default Re: New Map: Antilarium

Update : 13 players version et some debug on forgotten sea province.
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  #3  
Old November 19th, 2007, 02:06 PM
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Default Re: New Map: Antilarium

I like this map too.

I just started a SP game with 11 AI nations (EA, I'm playing Arco for the first time).

I found a bug (at least in the first 12 players version) : the pixel for the middle province in the little 3 provinces triangle continent at the bottom of the map is doubled !! So, there is 2 overlapping provinces at this emplacement (the same as in AomOrc 3.0, for those who know).

Edit: Oups! Sorry jutetrea, you've allready pointed this ...

Some aesthetic notes : it is too pale and the blocking moutains aren't enough visibles.

But I tell you : this is a very nice drawing work, really.

For the game concept, I will tell you after my victory (yep, I will win ... no doubt about it ... )
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  #4  
Old February 5th, 2008, 01:22 AM
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Default Re: New Map: Antilarium

Many thanks to Psientist for this very nice map!

I have fixed the problem with provinces 13, 14 being adjacent white pixels. The change is based on the latest version of the .map by efelle.

Edit: Also changed the province names text to black to make it a bit more readable.

Edit: After playing a bit, I realized that water start province 110 is only one province away from land start province 77. Moved 110 start to 131.
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File Type: zip 579379-Ant20080206.zip (1.88 MB, 205 views)
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  #5  
Old June 20th, 2008, 03:46 AM
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Default Re: New Map: Antilarium

OK - hey, thanks for the kudos folks, and sorry it's been so long since I checked out comments. I've been offline.

I've got an update to the map, which I've playtested a number of times and I think I've got everything fixed, and a few balance enhancements. Cross my fingers!
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  #6  
Old June 20th, 2008, 03:51 AM
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Default Re: New Map: Antilarium

Here's the revised map graphic, not that you can tell at this size, but it required way too many months of converting the old original art to vector graphics. In the end, I'm not convinced the overall effect is better, but it's certainly good enough to not get in the way of playing.


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File Type: jpg 617465-map.jpg (56.6 KB, 276 views)
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  #7  
Old June 24th, 2008, 06:02 PM
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Default Re: New Map: Antilarium

i love this map !
I love especially those huge indy armies guarding the special provinces. I have more fun testing out how to beat those guardian armies than beating the AI nations :-)

Please make more maps like this !
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