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March 14th, 2002, 03:06 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: good job, shrapnel !
Nippy, you didn't happen to choose that name while still deprived of sleep did you?
Welcome aboard.
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March 14th, 2002, 03:15 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: good job, shrapnel !
Nippy what you do is a turn then go do a chore and repeat until done.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 14th, 2002, 04:30 PM
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Corporal
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Join Date: Jan 2002
Location: Kentucky
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Re: good job, shrapnel !
Tesco
I see you attended the grayhorse school of chores. :-)
Now that im older, I just say the heck with it, the chores will be there another day. Of course, im single too, so i can get away with it.
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March 14th, 2002, 04:58 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
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Re: good job, shrapnel !
Do you include personal hygiene and eating in that list of chores?
The Last two mornings I've been up before 5AM and boot up to play yet again....
Since I'm a newbie and just discovering how the game operates, I'll play 20-30 turns to familiarize myself with different aspects of startup... then start again.
A tech tree would be nice so that I could figure out how to get to armor, shields, et. al. Then again, there's the old trial and error method that Darwin seemed to think worked.
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[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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March 14th, 2002, 05:21 PM
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Corporal
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Join Date: Mar 2002
Location: Phoenix
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Re: good job, shrapnel !
I was just going to applaud shrapnel and bump this up one....
but Wr8th, there's a tech tree in the research screen, and an option while starting the game to allow players to see it in its Entirety... If this isnt what you need then I dunno what to say...
And again, congrats to Shrapnel for such a success... I was home two days straight playing that game *LMAO*
"No! Bad Kaiser!...Now go back to work!"
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-the Kaiser
You are now experiencing what we call... a Cylapse.
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March 14th, 2002, 05:25 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: good job, shrapnel !
quote: Originally posted by Captain Kwok:
Do you think that would have happened at say, Sierra or EA? I think not.
Thanks again!
EA flatsucksmonkeyass, I hate their Need4Speed copyprotections. Not that I want to pirate them, but the protection is that extreme, that my Player needs about 20 minutes until it finds the right path. If I ever see an EA building, I guess I would run amok with a bazooka.
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March 14th, 2002, 05:27 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
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Re: good job, shrapnel !
Thanks cynapse.... that would've made sense. (Doh!) Maybe I'll try spending more time in research and less in ship design.
I'm off tomorrow... I hope I remember to pick the kids up at school!
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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