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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 16th, 2007, 11:07 PM
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Default Re: Mod for wider citymanagement?

You could summon or buy units that act like buildings. I use that device in few of my mods.
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Old November 16th, 2007, 11:10 PM
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Default Re: Mod for wider citymanagement?

You could also have those buildings spawn units or create buildings that can "summon" units through a command.
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Old November 17th, 2007, 06:25 AM
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Default Re: Mod for wider citymanagement?

Take a look at Amos insectiod mod (or whatever it is called). It is a quite clever implementation of building-like units.
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