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  #31  
Old March 15th, 2002, 10:55 AM
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Default Re: Proportions Mod: Multiplayer anyone?

Settings look good to me.

Gorgo - I'm not even sure what you're apologising for, so don't worry about offending me. Even if you did say something offensive, I'm pretty hard to upset.

So we've got:

Arak Koba (Sol III - (Can you be more specific?))
Dogscoff (UK)
Gorgo (Germany)
Osweld (?)
PsychoTechFreak (Germany)
PVK (?)
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  #32  
Old March 15th, 2002, 01:25 PM

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Default Re: Proportions Mod: Multiplayer anyone?

So if Geoschmo is able to install the mod on PBW this weekend, we could be starting in the next days.
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  #33  
Old March 15th, 2002, 04:37 PM
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Default Re: Proportions Mod: Multiplayer anyone?

Woohoo! My first multiplayer since July and my first ever PBW... actually I'd better regster for PBW hadn't I?
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  #34  
Old March 15th, 2002, 04:58 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Proportions Mod: Multiplayer anyone?

quote:
Originally posted by dogscoff:
Woohoo! My first multiplayer since July and my first ever PBW... actually I'd better regster for PBW hadn't I?


Yes indeed, Chief Dogscoffson, but it is just a matter of seconds.

For me it is a "first time" also ...

[ 15 March 2002: Message edited by: PsychoTechFreak ]

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  #35  
Old March 15th, 2002, 11:21 PM
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Default Re: Proportions Mod: Multiplayer anyone?

PvK, check PM, pleeeaaasee.
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  #36  
Old March 16th, 2002, 05:48 AM
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Default Re: Proportions Mod: Multiplayer anyone?

Got it, thanks very much. PTF caught a bug with electronic warfare - I had put the efficiency variants in different families so "show latest" would offer the best of different trade-offs, but this allowed human players to cheat by stacking different varieties. I fixed it for the upcoming release, but now players will have to wade through lots of choices to see all the variants at high tech levels. Whether to-hit mods stack seems to be determined by component family number, which is also what determines which components get filtered by "Show latest only".

PvK
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  #37  
Old March 16th, 2002, 05:54 AM
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Default Re: Proportions Mod: Multiplayer anyone?

If there's still room, I'd be glad to join in. This would be my first game against non-AI, and I'd enjoy competing against some sentient beings.
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  #38  
Old March 16th, 2002, 11:10 AM

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Default Re: Proportions Mod: Multiplayer anyone?

Welcome, Krsqk!
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  #39  
Old March 16th, 2002, 08:38 PM
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Default Re: Proportions Mod: Multiplayer anyone?

I'd like to play.
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  #40  
Old March 16th, 2002, 11:35 PM
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Default Re: Proportions Mod: Multiplayer anyone?

Wow, the gameplay is... different, interesting, I really begin to like the idea. It takes quite a few years to spread your empire. How many (real) years do we want to play ?

PvK, if you talk about Large Quadrant, what will be our settings for max. number of systems ? 255 ?

If a home system is affected by a random event (medium-high, really?) the resulting trouble could be a quick end for this race, or what do you think ?
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