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  #1  
Old November 19th, 2007, 02:55 PM

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Default Re: Slight graphic problem with SE V

Several patches later and the game is still unplayable for me because of this...
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Old November 19th, 2007, 09:48 PM
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Default Re: Slight graphic problem with SE V

On a somewhat related note I am noticing that SEV takes up 90-100% of the CPU. I don't know if this is normal, I would expect not. Is there some way to stop it?. I suspect the game crashes at time when I try things. I haven't done anything like change quality or similar.
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Old November 19th, 2007, 09:57 PM
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Default Re: Slight graphic problem with SE V

DirectX stuff will suck up everything it can just to display an unchanging menu at 99 frames per second.
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Old November 20th, 2007, 03:31 AM
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Default Re: Slight graphic problem with SE V

Aaron needs to just implement a frame rate limiter...
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Old November 20th, 2007, 04:19 AM
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Default Re: Slight graphic problem with SE V

So it's normal? I don't remember it freezing when I tell it to do things before. I wondered if maybe some of my RAM melted. I thought I might have more than it says. Mind you I wouldn't think RAM and CPU usage are the same thing. It's an old version I still use, but the same thing seems to happen with the latest version.
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Old November 20th, 2007, 04:27 AM
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Default Re: Slight graphic problem with SE V

It even uses 100% of the CPU when minimised!
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Old November 20th, 2007, 07:27 AM
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Default Re: Slight graphic problem with SE V

yes even when I minimise it. When it's turned off the CPU usage goes down to about 5-10, but otherwise the physical memory is all but used. I thought I had 1GB RAM but there only seems to be 512MB, of which about 8MB is left even when nothing is really being done.
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Old November 20th, 2007, 09:01 AM

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Default Re: Slight graphic problem with SE V

100% CPU use is normal for SEV, I don't know about the RAM. If you're trying to do anything else while it's running, it's a good idea to set the priority of the se5.exe process to 'Idle' in task manager. This basically tells windows to let all other programs use whatever cpu they need first (0.1%), then allow SEV to use whats left (99.9%) so SEV runs the same, and other programs run as normal, rather than slow thanks to SEV hogging everything.

I've had the problem with the white flashing too, and found setting it to use 16 bit color instead of 32 fixes it. It seems to occur after minimizing the game - when it's restored it flashes. If you do stuff in the background while running the game, and have to run it in 16bit color like me, it helps to make windows run in 16bit color too - takes less time to alt-tab, and you don't have your monitor changing resolution and carrying on every time.
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