quote:
Originally posted by PvK:
The cultural maintenance mods are added to the characteristic setting. You can buy up to 90%, and merchants would make that 95%. No way around the hard-coded 5% minimum, and actually you need to use a culture to get higher than 90%. I guess I should raise the limit on the setting to +95%.
PvK
Wait a minute... In this case, the cultural modifiers should be tweaked, regarding the new maintenance model. My favorite one, e.g. is Engineers, just because of the 2% maintenance reduction, but they are pretty much worthless now, should be 7 or 8 in this case, merchants now 20...