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  #1  
Old March 27th, 2002, 11:53 AM
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Default Re: Proportions Mod: Multiplayer anyone?

Yes, although I think we'll use the new sidereal type as seen in 1.5.3 (just posted). It has far fewer planetless systems, although there are fewer planets per system. I think we may want to go with Large after all, because we have about ten players now.

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Old March 28th, 2002, 01:22 AM

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Default Re: Proportions Mod: Multiplayer anyone?

"26 of them are just eye-candy, black-holes and so forth"

I'm thinking anythink that can kill your ships isn't eye-candy And in some mods (this one as well I think) black holes are an early barrier to colonization because your colony ships are just too slow to get past them.

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  #3  
Old March 28th, 2002, 01:43 AM
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Default Re: Proportions Mod: Multiplayer anyone?

Yes. I also modded some more of the new systems to at least do some things. Some of the black holes are not only impassible by low-tech Proportions colony ships, the larger ones are even inescapable by them (they will be pulled inside).

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Old March 28th, 2002, 11:40 AM
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Default Re: Proportions Mod: Multiplayer anyone?

Yes, yes, all right. I just thought about the 14 colonizable systems for 10 players. If your home system is surrounded by "eye-candy" you are screwed anyway in proportions.
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Old March 28th, 2002, 07:57 PM
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Default Re: Proportions Mod: Multiplayer anyone?

Pvk,

Has the game been setup on PBW yet? I looked but didn't see any that say anything about the Proportions mod. If you get the game setup now people will have a few days to join and for the newbies time to get familier with PBW. They can upload their .emp files there instead of sending them to you. Of course if you make significant changes to the mod they may need to send you new .emp files before the game starts.

I would suggest that when people join at the time they put in their empire name, they can put the shipset name in parenthases. This way you will now for those that are using stock shipsets.

You can set it up using the 1.5 that's on there now as the Version. When you have the final game Version ready I can change the game to that.

Also is there room for another player? I read you have 10 now. What's the limit?

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[ 28 March 2002: Message edited by: geoschmo ]

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Old March 28th, 2002, 09:08 PM
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Default Re: Proportions Mod: Multiplayer anyone?

quote:
Originally posted by PsychoTechFreak:
Yes, yes, all right. I just thought about the 14 colonizable systems for 10 players. If your home system is surrounded by "eye-candy" you are screwed anyway in proportions.


The Sidereal quadrant in 1.5.3 has mostly colonizable systems. I'll do some trial setups and try to get something where we should have at least a 4:1 colonizable-system-to-player ratio, or so.

I'm not sure being surrounded by eye candy would be a huge problem in Proportions. It would be an obstacle to accelerated colony development, but also a protective barrier for your vital home system. If your were surrounded by real navigation hazards (ruptures/holes/etc) then it would be more severe, but again, highly-developed colonies aren't necessarily decisive, and a human can develop tech that can overcome the obstacles.

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Old March 28th, 2002, 09:19 PM
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Default Re: Proportions Mod: Multiplayer anyone?

geoschmo,

I will set up a PBW entry for the game shortly, so people can set up. We've listed almost everyone's ship sets below, so I think we're conflict-free.

I think we'll take up to 20 players in theory, and I think we have 11 at present - I'd just make the quadrant larger. Alternatively, if players prefer, we could start two games of 5-6 players each. That way each game would go a bit more quickly (and there could be a "fast players" game and a "slow players" game - both 48 hour turns, though, I think), and if anyone drops out of one game, we could probably find a replacement from the other game to take over.

Quick player poll:

1) Do you prefer one game with many players, or two games with fewer players?

2) If there will be two smaller games, would you prefer the "faster players' game," or the "slower players' game"?

3) Would you prefer a game without mine technology?


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