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December 5th, 2007, 07:07 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Fire and flee + SC = rout = crap
You know, I would have liked to see that Niefel Jarl NOT flee from battle. One blessmonster SC unit less on your side.
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December 5th, 2007, 08:29 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Fire and flee + SC = rout = crap
Fire and flee + anything = crap.
Hell, fire and flee = crap.
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December 5th, 2007, 09:28 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Fire and flee + SC = rout = crap
Banefire + flee = holy crap!
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December 5th, 2007, 03:25 PM
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Corporal
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Join Date: Oct 2006
Posts: 67
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Re: Fire and flee + SC = rout = crap
I'm not entirely convinced I would have lost. I'm pretty sure your drain life attack has to succeed an attack vs defense roll to hit (though its not obvious from the text). That's why I was so angry. Now you know what my SC looks like and can counter it better.
I was also angry how my other guy attacked your bloody scout. I am unlucky.
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December 5th, 2007, 05:13 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Fire and flee + SC = rout = crap
If you're prepared to harry an opponent at the expense of territory, fire and flee might be very useful. If he wants to replace his losses, he's not able to move, if he wants to carry on coming, you can whittle his force down.
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December 5th, 2007, 05:23 PM
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Private
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Join Date: Nov 2004
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fire and flee + SC = rout = crap
I agree that a unit is supposed to intentionally flee should probably not cause a morale check. The work around is to use a golem as your SC or other SC that never flees a battle.
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