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				December 13th, 2007, 11:20 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Mar 2007 Location: Holbrook,AZ 
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				 Re: Build Your SC Arena Competition! 
 What about Tartarians? they come in so many varieties... |  
	
		
	
	
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				December 13th, 2007, 11:34 PM
			
			
			
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 General |  | 
					Join Date: Mar 2007 Location: Japan 
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				 Re: Build Your SC Arena Competition! 
 Sounds fun!  I'll go with:
 Name: Very Furious Bastard
 Chassis: Angel of Fury
 Magic: F3
 Script: Attack Closest
 Gems: 10 blood slaves
 Placement: Far Lower Left-Hand Corner
 Equip: Shadow Brand, Eye Shield, Rainbow Armor, Starshine Cap, Boots of Quickness, Lycanthrope Amulet, Lifelong Protection
 
 Edited to add placement
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				December 14th, 2007, 12:11 AM
			
			
			
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 Major General |  | 
					Join Date: Feb 2004 Location: Houston, Texas 
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				 Re: Build Your SC Arena Competition! 
 What about random magic paths?  I guess Rytek was probably asking about that in regards to the Tartarians, but lots of chasises have random picks which varies them quite a bit.  Also for clarification, I'm assuming gems/slaves are not replenished between fights? 
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge |  
	
		
	
	
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				December 14th, 2007, 12:18 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Aug 2007 Location: Honolulu HI 
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				 Re: Build Your SC Arena Competition! 
 OoOOHH!  I am on it... Need time to plan.... 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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				December 14th, 2007, 12:43 AM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
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				 Re: Build Your SC Arena Competition! 
 
	Quote: 
	
		| Baalz said: What about random magic paths?  I guess Rytek was probably asking about that in regards to the Tartarians, but lots of chasises have random picks which varies them quite a bit.  Also for clarification, I'm assuming gems/slaves are not replenished between fights?
 
 |  My guess would be that you could configure a unit with random picks to any viable random output.
 
Jazzepi |  
	
		
	
	
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				December 14th, 2007, 01:04 AM
			
			
			
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 Sergeant |  | 
					Join Date: Sep 2003 Location: The Urban Wilderness 
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				 Re: Build Your SC Arena Competition! 
 Right, you can pick your randoms. Posting your build to the forum is a disadvantage that is not required btw; if you just pm it to me then it will remain top secret. 
Gems/slaves are not replenished between battles- I will wish for deathmatch and throw everything in together.
 
I will post the turn file when everything is ready.
 
Edit: while you ponder your kick-*** SC builds, feel free to check out some of the new sprite graphics from my Ch'uan Qi mod, which makes available a nation loosely based on the legends surrounding the five sacred mountains in China and the Shaolin temple! This sprite (attached) is the Jade Dragon Master... So far, I have made all my sprites completely from scratch. Look ok?   |  
	
		
	
	
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				December 14th, 2007, 02:46 AM
			
			
			
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 Corporal |  | 
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				 Re: Build Your SC Arena Competition! 
 If pretenders are allowed, are any of the normal pretender options (extra paths and awe) allowed?  Or just the base paths (with 3 empowerment)?
 Is there any way to avoid the effects of Banish to Inferno/Claws of Cocytus?  If not, are those spells allowed?
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				December 14th, 2007, 03:25 AM
			
			
			
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 General |  | 
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				 Re: Build Your SC Arena Competition! 
 I don't think anything should be banned (well, glyphs and vastnesses etc impossible as QM says).  I think the combat order of the Arena is not designed to be "fair", and also damage from one combat carries over to the next fight (but not afflictions).
 I think the idea is that this is supposed to be fun.  You can take it seriously if you want, but if an unseeded harpy scout wins the initiative, and flies over and pecks you in your eye for your last single HP after you defeated 10 opponents in epic battles, you might be disappointed.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				December 14th, 2007, 03:14 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
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				 Re: Build Your SC Arena Competition! 
 What happens if two people pick the same unique?
 Also, as I recall, anything without hands cannot enter the death match, so people should take that into account when designing.
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				December 14th, 2007, 03:41 AM
			
			
			
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 Sergeant |  | 
					Join Date: Sep 2003 Location: The Urban Wilderness 
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				 Re: Build Your SC Arena Competition! 
 Awe via dominion 9 or 10 isn't allowed, though I don't think it'd be terribly powerful in this contest anyway. As stated in the original post, pretenders are allowed 3 extra magic levels, plus their alloted empowerments.
 If two people pick the same unique then I will mod in a second copy of the unique using copystats.
 
 As for the hands thing, that doesn't appear to be the case. A GoRed Hydra was able to compete in the arena match in my test game.
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