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December 17th, 2007, 12:57 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Build Your SC Arena Competition!
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In Arena battle 3 it shows me winning... yet my SC never fights again. Why ?
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If we were allowed 3 magic levels then why does the SC named 'spamming fetish' start with an extra 6 air as the default unit only starts with 2 earth?
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December 17th, 2007, 01:54 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Build Your SC Arena Competition!
Quote:
In Arena battle 3 it shows me winning... yet my SC never fights again. Why ?
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That's strange. If you choose NTJedi as your nation, then the battle results message reports that the both SCs died (but of course in the replay itself NTJedi's SC stays alive)
EDIT: guess: Maybe the game was hosted on a different Dom3 version than 3.10?
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December 17th, 2007, 01:59 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Build Your SC Arena Competition!
Why did i not take a tartarian with air magic and cast lightning resistance at the beginning. But im learning for a next time
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December 17th, 2007, 02:40 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Build Your SC Arena Competition!
Quote:
NTJedi said:
If we were allowed 3 magic levels then why does the SC named 'spamming fetish' start with an extra 6 air as the default unit only starts with 2 earth?
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Fetish is a machaka pretender, and pretenders got the normal 3 empowerements and in addition + 3 magic levels.
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December 17th, 2007, 02:41 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Build Your SC Arena Competition!
Quote:
Twan said:
Quote:
NTJedi said:
If we were allowed 3 magic levels then why does the SC named 'spamming fetish' start with an extra 6 air as the default unit only starts with 2 earth?
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Fetish is a machaka pretender, and pretenders got the normal 3 empowerements and in addition + 3 magic levels.
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I thought this was a bad rule. I don't see why pretenders should get extra magic paths.
Jazzepi
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December 17th, 2007, 02:45 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Build Your SC Arena Competition!
@Jazzepi : Because they usually have design points ?
(it's more normal than the famous tartarians with chosen randoms - = an hundred of gift of reasoned summons to get the exact monster)
edit : "logic" as nothing to do with it
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December 17th, 2007, 02:48 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Build Your SC Arena Competition!
Quote:
Jazzepi said:
Quote:
Twan said:
Fetish is a machaka pretender, and pretenders got the normal 3 empowerements and in addition + 3 magic levels.
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I thought this was a bad rule. I don't see why pretenders should get extra magic paths.
Jazzepi
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I completely agree! Pretenders should not recieve +6 while other units only are allowed +3.
SC vs SC should be fighting with equal bonuses.
This arena match was bugged and invalid anyways since my SC battle result was different than the actual battle.
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December 17th, 2007, 03:09 PM
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Major
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Re: Build Your SC Arena Competition!
Well, with the right tartarian and 3 epowerments, you can get a path of 10 like the astral enslaver. For the next one maybe limit the paths to 5 total or something like this. If the units are not created with mod but are added to a map, it should be easier to do it anyway.
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December 17th, 2007, 03:24 PM
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Sergeant
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Join Date: Sep 2003
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Re: Build Your SC Arena Competition!
I apologize if one of the arena results was bugged (I can't verify right now, but it sounds like that's the case.) I've got the latest patch installed just fine, but I didn't catch the invalid result last night. Phooey!
If there is general consensus and interest, I could re-run the simulation.
Pretenders were allowed extra magic levels to keep them competitive with Tartarians, which can reach 6-pick pretender magic levels quite easily. I think that, if I were running it again in the future, the 5-pick total rule would be a good one.
Jazzepi- When I was adding players to the mod I made an entry for you with Ettin Mandragora as the combatant but, unfortunately, when I looked for your build in the thread and in my pm box last night I wasn't able to find it. The only pm I received was the one asking if you could use the Ettin Mandragora chassis.
Edit- When viewing the results, make sure you have the SuperCombatant Arena mod downloaded and enabled. It's in the post 1 space down from the results post. I notice that it has about 10 fewer dls than the turn file, but both are required to view the results correctly!
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December 17th, 2007, 03:42 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Build Your SC Arena Competition!
Bahh, I must have done something wrong. I tried to send it while I was doing a million other things and must not have hit send.
I think a total magic paths would be a great idea.
One thing to note, sometimes the replays don't match what actually happened, which is highly frustrating.
Jazzepi
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