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March 18th, 2002, 05:22 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
Posts: 124
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Re: New player struggling
Andy,
As a newbie myself, it helps if you have some recollection of MOO2. The game is similar in many ways albeit more complex.
Trial and error is sometimes the way to go. Playing the Klingons, one of my colonies rebelled (in the home system yet). How to go about bringing it back in line? I had researched "troops" earlier but had no clue how to use them. WTH, just give it a go, put 'em on a transport and include in a fleet of LC's, DDs, and a Light Carrier. Soften up the planet and send in the troops. I had barely enough but armed with Meson BLasters 3 (early in game) they squeaked out a victory. I also gleened that approx 1 militia point is generated planetside for every 20 MM pop.
Don't get frustrated. Part of the fun is watching the game unfold as you learn.
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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March 19th, 2002, 12:25 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: New player struggling
Since no-one else has mentioned it:
Weapon platforms, fighters, troops, and drones are "units", which can be cargo; bases are classified as ships. When you are designing (Designs, F3) or building (Construction, F7; or Construction Queue, Q), ships and units are on seperate tabs.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 20th, 2002, 01:04 AM
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Private
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Join Date: Nov 2001
Location: Frostburg, MD, USA
Posts: 27
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Re: New player struggling
Andy, I'm a person in the same situation, and can say this is the VERY BEST forum ever. They have answered ever question I've asked (no matter if it's dumb or not!). As for me, I play my game until I run into a problem or question, then scan the forum and ask questions until I get it solved. Then I continue playing. If you like to play fast, my method may not be very good. I'm already 4 months into my first game.
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March 20th, 2002, 02:01 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
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Re: New player struggling
PsychoTechFreak:
Please don't tell me we have to show the Brits who's boss, AGAIN!

__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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March 20th, 2002, 02:03 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: New player struggling
Andy: Don't feel alone. I been playing SEIV since September 2000 and have won only one game out of hundreds.....and they say the AI ain't so great! HA! and now it is even harder with the improved AI in gold....oh well...back to my daily whuppin'
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 20th, 2002, 02:41 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: New player struggling
quote: Originally posted by Alpha Kodiak:
PsychoTechFreak:
Please don't tell me we have to show the Brits who's boss, AGAIN!
Strength is irrelevant. Resistance is futile. Negotiation is irrelevant. You will be assimilated.
Freedom is irrelevant. Self-determination is irrelevant. You must comply. A neural transceiver is required for maximum communication,
we will work as one mind. We are the Brits. Resistance as you know it is over. We will add your biological and technological distinctiveness to our own. You will be assimilated. Resistance is futile. You will become one with the Brits.
Why do you resist? We only wish to raise quality of life for all species. Brit Locutus. 
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March 20th, 2002, 02:50 AM
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Private
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Join Date: Nov 2001
Location: Frostburg, MD, USA
Posts: 27
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Re: New player struggling
BTW Psycho, on point #9, as an Audi A4 owner, I agree. 
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