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March 21st, 2002, 12:46 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: New player struggling
quote: Originally posted by Andy Watkins:
Thanks all, I am starting to do better.
Didn't realise if a ship ran out of fuel I could just leave it mining, I presumed the crew would all die or something. Assuming you can put mining panels on a satellite this would be better and more efficient??
I built some light cruisers and went off to clobber the only neighbour I wasn't allied with. Had a couple of great fights, kicked his arse. I went to one of his colony planets did a strategic battle, won easily and the colony was gone.....
I didn't get given the option to invade, take over the colony or anything??
Admittedly I haven't yet researched ground troops, but if I had would I have been given an option to take over, or in strategic battle do you always blow up the colony?
Mining ships running out of fuel, I have found the resupply at nearest button, this is nice but they don't come back!
What does the set patrol button do, will they patrol, go back and resupply and then come back again??
Presumably if you were building a big fleet you could put a big freighter with lots of supply in the fleet and then the fleet could Last much longer??
Andy
1)Problem is, you can just put one part on a sat, but this sat would not have to pay maintenance. Try to build a space station, they are 50% maintenance compared with ships, but you can put more miners into it compared with sats.
2)You need a troop transport with ground troops, and the fleet has to be set up with "capture planet" strategy. You could observe how this problem is solved with several AI races, e.g. Space Vikings, just sit tight and watch them invading planets.
3)This button just orders the ship to the nearest resupply facility, nothing else. If you have a military alliance with someone, this could be even a resupply by allies planet.
4)Set patrol for a fleet or a ship lets them patrol between several sectors that you want them to guard. It is a neat function in simultaneous games.
5)Yes, the supplies are always divided brotherly at the end of a turn. Another good part for such a kind of resupply ship is always a resupply unit, repair unit or a quantum reactor.
"PS I once got into an accident with an Audi A4 - my 7 year old clio lost quite badly but it was almost worth it to see a grown man burst out crying at the state of the audi "
I can feel with him, buying an Audi is more like a kinda marriage, although it does not exist a sufficient term in any of the known Languages.
[ 21 March 2002: Message edited by: PsychoTechFreak ]
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March 21st, 2002, 01:30 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: New player struggling
Hi Andy,
You'll be surprised (as I was) at how many UK players we have here on the forum. We're probably the third or fourth most common nationality here after the US, Canadians and Germans. I think we also have more than one Argentinian, a few ozzies, and I'm pretty sure there's someone round here currently residing in Africa - and that doesn't even take into account the lurkers.
Actually, it'd be interesting to do a comprehensive head-count. Or maybe Shrapnel could give us an indication based on where they have shipped copies of the game..?
*(Dogscoff ducks to avoid stale bread products thrown by people whose country he failed to mention)
[ 21 March 2002: Message edited by: dogscoff ]
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March 22nd, 2002, 02:05 AM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
quote: Originally posted by dogscoff:
I'm pretty sure there's someone round here currently residing in Africa - and that doesn't even take into account the lurkers.]
His handle is Saxon and he only half counts as African as I think he is Canadian.
A head count would be interesting, you, me and Dogscoff = 3 brits, NippyTheMagicalDUck makes 4, Derb makes 5, trying to think who else there is
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March 22nd, 2002, 02:52 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: New player struggling
quote: A head count would be interesting, you, me and Dogscoff = 3 brits, NippyTheMagicalDUck makes 4, Derb makes 5, trying to think who else there is
I think Matryx is in Exeter, that's 6, and I believe (but I could be wrong) that John Beech of USy is on our side of the water, although he doesn't post here often, having his own website to take care of.
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March 21st, 2002, 03:00 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
Posts: 52
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Re: New player struggling
Thanks for advice,
A few questions.
<<1)Problem is, you can just put one part on a sat, but this sat would not have to pay maintenance. Try to build a space station, they are 50% maintenance compared with ships, but you can put more miners into it compared with sats.>>
Good idea HOW do i move a space stion to the asteroid field?
<<2)You need a troop transport with ground troops, and the fleet has to be set up with "capture planet" strategy. >>
Sounds reasonable I will do that
<<If you have a military alliance with someone, this could be even a resupply by allies planet.>>
Didn't know this, will give it a try
Andy
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March 21st, 2002, 03:02 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
Good idea HOW do i move a space stion to the asteroid field?
you need to develop cruiser size hulls so that you can build a spaceyard module in that hull and make a mobile construction base - move this beuaty to where you want to build the spacestation and bingo
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March 21st, 2002, 05:23 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: New player struggling
quote:
>You need a troop transport with ground troops,
>and the fleet has to be set up with "capture
>planet" strategy.
Sounds reasonable I will do that
Or, if you're using tactical combat, fly your troop transport right up close to the planet, then click "options" and "drop troops".
Watch out for those pesky weapons platforms!
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