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  #1  
Old March 22nd, 2002, 04:15 PM
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Default Re: New player struggling

Tell the ship to go to where you want to transfer cargo to/from.

Wait.

Once the ship physically arrives, then you can use the transfer order.
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  #2  
Old March 22nd, 2002, 10:45 PM
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Default Re: New player struggling

To clarify:

There are several different orders for cargo handling.

Transfer (T) lets you manually move things among ships and planets in the same sector.

Load (L) and Drop (D) let you move to a destination and pick up or drop cargo there. You can only specify one type of cargo and it automatically shifts the maximum amount possible.

Launch/Recover (U), Launch Remotely (I), and Recover Remotely (O) work similarly, but only for satellites, fighters, mines, and drones, except that you can't recover mines and drones.
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  #3  
Old April 3rd, 2002, 02:10 AM

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Default Re: New player struggling

Thanks everyone. I have been off on holiday for a week, very nice time up in the lake district and York.

Now back to reality and SEIV.

Thanks for the info on Transfer cargo, that helps.

I continue to get the general hang of things.

Did anyone ever write a kind of "Starters Guide" to SEIV with all these little tips and techniques in that we may miss at first appearences?

Andy
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  #4  
Old April 2nd, 2002, 03:00 PM
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Default Re: New player struggling

Andy, I think there are various strategy guides out there (I am sure the more technically minded people out there can provide the links) but I think none of them really provide the basic tips and information any new player probably needs.

The easiest thing is still to ask on the forum, I dont think I have ever seen a case of anyone minding
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Old April 2nd, 2002, 03:03 PM

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Default Re: New player struggling

Andy,
RE: "Did anyone ever write a kind of "Starters Guide" to SEIV with all these little tips and techniques in that we may miss at first appearences?"
I have thought about it. Ieven started a database so I could look ideas by subject.
There are two issues:
1) The content of this site is the legal property of Shrapnel Games
2) The amount of work to do it properly would require more than any possible pay off.
Possible if a group could get permission to do so then a group of dedicated people could compile something.
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Old April 2nd, 2002, 03:08 PM
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Default Re: New player struggling

Gryphin, you are right on both counts and I think this adds weight to my proposition of posting on the forum if you have a question. THe core of people who regularily frequent this sight are always willing to answer any question ranging from the depths of modding to tactical tips to why orange jam is called marmalade (cue Tesco Samoa or Val with an enclycopedia britannica I think)
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Old April 2nd, 2002, 04:48 PM

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Default Re: New player struggling

Growltigga,

Asking on the forum is excellent, you all reply very quickly nd always know the answers. Just thought you must be getting bored of answering the same question for the 100th time......

Unless that is of course I keep asking questions that have never been asked before (unlikely)

Andy


The easiest thing is still to ask on the forum, I dont think I have ever seen a case of anyone minding[/QB][/quote]
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