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April 20th, 2002, 01:02 AM
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Brigadier General
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Re: New player struggling
They can't attack at WILL unless your ships are there.
Satelites are cheap way to guard your planets early on game. Later on, their lack of space and bonuses that other units have makes them worthless, unless you plan to build them to detect hidden ships.
Although satellites will attack as soon as an enemy ships get in there.
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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April 20th, 2002, 06:31 AM
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Brigadier General
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Re: New player struggling
Andy, defending wormholes is probably the best defense, however, remember if your playing human,and they get the wormhole building/closer, (can't remember names off hand) then your wormhole defense becomes far less affective unless you in turn build the system shield that prevents opening and closing wh in that system. So when playing a human player, you may want to research the shield earlier then if playng an ai
be careful, be very very careful
look to the sky
its "THEM"
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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April 20th, 2002, 07:30 AM
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Brigadier General
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Re: New player struggling
Wormhole Builder: Gravitational Quantum Resonator
Wormhome Closer: Gravitational Condenser
Sounds like something outta trek to me
"Captain! the Gravitational Quantum Resonator has created excess amounts of fictons needed! It's created a gateway to another dimension!"
"Logic indicates..."
"Damn your infernal logic! You're dead!"
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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April 20th, 2002, 07:57 PM
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Lieutenant General
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Location: Oxford, UK
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Re: New player struggling
quote: Originally posted by Gryphin:
Ok, here is one:
Armor vs Shields
Which do you develope first?
Against Humans?
Against AI?
Against Humans I will develope Armor only as a rapid way to Stealth Armor.
Against the AI I will always go for Armor because I know I can capture ships with Shields.
One Light Carrier with Shields will give me a huge amount of Tech.
Hmmm, I always develop armour first. The reason is simple: both humans and TDM AI races (medium+ bonus) have PPB at turn 30 or even before. Corresponding phase shields need much more research investment.
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April 22nd, 2002, 10:48 AM
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Colonel
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Re: New player struggling
Andy, defending wormholes is probably the best defense
And again I would make the point that if you are playing ANY Version of the AI, I would consider it unsporting to use mass warp point defence against them, same reason I wouldn't use fighters or mines - it makes it far too easy
Now against humans, anything goes
Now, just to prove that I have no friends whatsoever (my excuse is that I find it hard to find opponents of my calibre!!) - I currently have a game going where I am playing 2 empires. The game is based in a meld of the Starfire/Startrek universes and I have renamed stacks of components to provide a more Starfire feel. The point of this is purely for me to fight two different play styles at once and Andy, I reccomend you give this a go as I have found it very useful for finetuning my designs
Eg one empire is the Solar Federation,a human empire who build a combined arms fleet with a broadly equal match between missile armed and beam armed vessels -
the other empire is the Khanate of Orion, these boys build weird designs and every vessel has fighters
the punch ups have an interesting flavour to them
[ 22 April 2002: Message edited by: Growltigga ]
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April 22nd, 2002, 11:47 AM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Growltigga,
I don't really have any human opponents, so I agree with you, massive defences at a warp point are unsporting.
I recently won easily against AI on medium intelligence with medium bonus's.
Don't think I am quite ready for high intelligence with high bonus's yet!
Andy
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April 22nd, 2002, 11:58 AM
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Colonel
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Re: New player struggling
Andy,
The lack of sensible human opponents is why Play By Web was formed.
We are kicking off our first PBW game 'The Galactic Bar and Grill and Phong's Head Desaster Area' - the other players are the regulars from the Bar & Grill and I must admit to being slightly nervous about it - it is obvious from a lot of the Posts on this forum that there is a whole realm of SEIV I have not even got close to
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April 22nd, 2002, 02:21 PM
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Corporal
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Location: Reading, UK
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Re: New player struggling
Growltigga,
Maybe I'll try one, when they set one up for idiots who haven't been playing very long! I don't mind losing, but being massacred is a little disheartening!
Andy
Originally posted by Growltigga:
[QB]Andy,
The lack of sensible human opponents is why Play By Web was formed.
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April 22nd, 2002, 02:27 PM
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Colonel
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Join Date: Dec 2001
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Re: New player struggling
Andy, I note you havn't joined in with the macho posing testosterone fuelled aggro crowd in the Galactic Bar & Grill and Phong's Head Cantina
Why dont you ask to join the game, the game leader is a chap called Mephisto and I am sure he will let you in
(PS I could do with an ally, my life expectancy on this game is about the same as a chocolate eclair left unattended in a health spa)
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April 22nd, 2002, 02:28 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: New player struggling
Andy, just set up a game on PBW and advertise it as "newbies only". I'll join (I've been on the forums and playing AI since SE4 first came out but I'm a relative newbie to multiplayer.)
An all UK / GMT only game might be a good laugh.
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