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  #1  
Old February 9th, 2008, 01:07 PM
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Default Re: Conceptual Balance Mod 1.2

Or you could make the pikemen triple size-three units like the Skavenslaves. Now they look like they have a tight formation, and they resist trampling too. When a triple is reduced to a double or single, then it's easy for the cavalry to trample it.

The main thing broken about this is that after a battle, 12 leftover single-pikemen units could not recombine into 4 triple-pikemen units.
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Old February 9th, 2008, 01:27 PM

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Default Re: Conceptual Balance Mod 1.2

Also AOE effects can kill a maximum of 1 pikeman/skavenslave per square, which definitely bothers me.
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Old February 9th, 2008, 04:32 PM

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Default Re: Conceptual Balance Mod 1.2

Not to mention the weirdness with stuff like soul slay, afflictions, and gift of reason.
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Old February 9th, 2008, 06:49 PM
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Default Re: Conceptual Balance Mod 1.2

"gain a charge bonus to damage based on the attacking mounted unit's AP "

I could see that. Where both the pikemen and the heavy cavalry get killed when the cavalry hits with the charge.

In this case, the 'vs cavalry' bonus would be tied into an enemy unit having a charge attack and not a mounted identifier.

However, adding a new unit ability would probably best be done by Illwinter and not by modding. Anyway, it's an intriguing idea that should be carefully examined in a myriad ways by the community (Possibly better outside the modding section of the forum).
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Old February 9th, 2008, 01:08 PM
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Default Re: Conceptual Balance Mod 1.2

Quote:
gain a charge bonus to damage based on the attacking mounted unit's AP
I like that. But what about non-pike units with animalawe? They are still being attacked by the cavalry. I think that, whether you give pikes animalawe or not, all cavalry should be animal.
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