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Old February 10th, 2008, 01:41 PM
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Default Re: Conceptual Balance Mod 1.2

Quote:
Sir_Dr_D said:
Is it deliberate that carrion woods is now in CB a level zero spell, or is that a bug?
It appears to be intentional. The code:

#selectspell "Carrion Woods"
#researchlevel 0
#fatiguecost 5000
#pathcost 0 5
#pathcost 1 4
#end

The intention is to drop the research level to 0, increase the nature gem cost to 50, and drop the spell requirement to N5D4.

HOWEVER, there is an error! #pathcost was used instead of #pathlevel (#pathcost is used for pretender design). Thus the spell is still N6D5. Assuming N5D4 is intented, the correct code should be:

#selectspell "Carrion Woods"
#researchlevel 0
#fatiguecost 5000
#pathlevel 0 5
#pathlevel 1 4
#end

I like that it's a deliberately level-0 spell. LA Pangaea is supposed to be crawling with undead animals & manikins; in vanilla that won't happen until well into the late game.
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