.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 19th, 2007, 02:55 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Fever Fetish

Quote:
lch said:
regenerating lost HP != preventing permanent HP reduction
I know what you mean, but actually it does. Regenerating creatures never lose hit points from disease, and only rarely get afflictions from it.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #12  
Old February 19th, 2007, 02:57 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Fever Fetish

Quote:
calmon said:
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
Intriguing. In that case, you should get a creature nearly dead, then give it a ring of regeneration so it never dies. Lots of gems!

I've currently got a lovely fetish farm where someone's holding the chalice. I take the fetishes off them a couple of turns before they die, then normally they recover to full health so they can be diseased again!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #13  
Old February 19th, 2007, 03:40 PM

Rasit Rasit is offline
Private
 
Join Date: Aug 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Rasit is on a distinguished road
Default Re: Fever Fetish

In one of my games I found a province where I could build Kapa cheiftans (turtle guys with recuperation), when I placed a fever fetish on a one of them they got diseased but they never lost any hitpoints.

I wonder if the latent recuperation of the unit cured them of the disease and allowed them to go back to full health and they subsequently got diseased again on the beginning of a new turn.

The only bad thing is that I only got one firegem after 8 turns.
Reply With Quote
  #14  
Old February 20th, 2007, 08:51 AM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Fever Fetish

Quote:
calmon said:
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
I step back from my viewpoint. It seems that you just need less life then maxlife to bring them up to work good.

I did some tests with high hp units and low hp units, there wasn't a big difference. Both worked fine.

So the conclusion is, use units with high hitpoints and without undead state and without regeneration. Regenerate them periodly with items.
Reply With Quote
  #15  
Old March 6th, 2007, 10:48 PM
CyborgMoses's Avatar

CyborgMoses CyborgMoses is offline
Sergeant
 
Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
CyborgMoses is on a distinguished road
Default Re: Fever Fetish

That's odd... I've put fever fetishes on Kappa, and they suffered from normal disease effects. They also produced fire gems at a normal rate.
Reply With Quote
  #16  
Old March 7th, 2007, 12:02 AM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Re: Fever Fetish

kappa doesnt have regenration. It has recuperation. the fetish just keeps diseasing him, right?
Reply With Quote
  #17  
Old March 7th, 2007, 12:14 AM

Aleph Aleph is offline
Corporal
 
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
Aleph is on a distinguished road
Default Re: Fever Fetish

Maybe recuperation is affected by life/death scales?
Reply With Quote
  #18  
Old February 11th, 2008, 03:41 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Fever Fetish

It seems that it may be a good idea to wear fetishes on already diseased units. If some turns must pass (some hitpoints must be lost) for a fetish to start working then it may be worth diseasing someone with fetish and only after two turns wearing a fetish back on him (use it somehow else for these turns).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.