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  #1  
Old February 16th, 2008, 05:48 PM

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Default Re: Conceptual Balance Mod 1.21

Actually, even though I forgot to fix that bug, I had decided to scrap the path level change anyway.
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  #2  
Old February 17th, 2008, 10:37 AM
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Default Re: Conceptual Balance Mod 1.21

Quote:
quantum_mechani said:
Actually, even though I forgot to fix that bug, I had decided to scrap the path level change anyway.
Removed it from the download.
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  #3  
Old February 22nd, 2008, 10:32 AM
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Default Re: Conceptual Balance Mod 1.21

I find the Tartarian gate at 25 a little too expensive, unless I have more chance to have a commander or maybe the level (D8 or 9 ?) should be decrease :
To make a tartarian factory, you have to plan this since the beginning : high Death pretender, maybe Construct 8 for +4D, Enchantement for Lich and Gift of Health / Reason, ...

But with an overpriced Tartarian Gate, nobody will try this strat in MP.

I think 15 gems and -1 to the casting level is better.
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  #4  
Old February 22nd, 2008, 12:44 PM

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Default Re: Conceptual Balance Mod 1.21

I still think it may be overpowered. Reall small price for what you can get, other similarly powerful beings are limited in number and cost a lot more gems. And they are not so easy to cast either.
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  #5  
Old February 23rd, 2008, 07:18 AM
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Default Re: Conceptual Balance Mod 1.21

There's not much to aim for in late game. Tartarians, Abominations and Iron Dragons, only Tartarians having a chance of being commanders and full slots.
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  #6  
Old February 24th, 2008, 12:39 AM

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Default Re: Conceptual Balance Mod 1.21

As has been stated, tartarians have no real competition, I can't imagine them not seeing action in the late game at 25 gems, or even higher.
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Old February 24th, 2008, 08:54 AM
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Default Re: Conceptual Balance Mod 1.21

but they need very high level of Death, it's very difficult without a special pretender of the unique artefact (+4D)

perhaps decrease the price of abo and iron dragon ?
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