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  #1  
Old March 3rd, 2008, 06:34 PM
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Default Re: Siege mechanics in manual wrong?

How big is the siege reduction for an animal? (it would be really useful to know)
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  #2  
Old March 3rd, 2008, 06:40 PM

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Default Re: Siege mechanics in manual wrong?

well it is huge. call of winds has a siege power of 6 instead of 27.21.
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Old March 3rd, 2008, 06:43 PM

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Default Re: Siege mechanics in manual wrong?

Noooo! No! I don't believe this. I have summoned so very, very many hawks for sieges in so many games. Aaargh!

So they are good at fixing castles but not at damaging them! That is silly! Or maybe they are bad at both.
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  #4  
Old March 3rd, 2008, 06:45 PM
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Default Re: Siege mechanics in manual wrong?

Really, how good did you think bird were against stone walls?!

You: Birds, tear that fortress down! It is an order!
Birds: Squawk?

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Old March 3rd, 2008, 06:45 PM
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Default Re: Siege mechanics in manual wrong?

They are bad at both, as all "animal" tag units. Mindless are pretty bad as well... lol 1/10th of a normal unit.
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Old March 3rd, 2008, 07:10 PM
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Default Re: Siege mechanics in manual wrong?

Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building
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Old March 3rd, 2008, 07:42 PM
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Default Re: Siege mechanics in manual wrong?

*imagines llamabeast pulling his hair at the thousands of birds he's summoned*

*points and laughs at llamabeast*

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Old March 3rd, 2008, 07:44 PM

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Default Re: Siege mechanics in manual wrong?

I have seen dozens of players use birds in mp games to siege, so it is not just llamabeast. But I did test them because i was considering using them for the 1st time and i wanted to see what bang i was getting for my buck(not being a trusting guy).
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Old March 3rd, 2008, 07:45 PM
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Default Re: Siege mechanics in manual wrong?


When using map edit commands I could not find any logical formula for sieging units verses the defending units.
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  #10  
Old March 4th, 2008, 03:27 AM
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Default Re: Siege mechanics in manual wrong?

Quote:
ano said:
Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building
I think you are wrong. If the soulless has 20 strength its value for tearing down a castle is:
20*20=400
400/100=4 (non mindless value)
4*0.1 (for being mindless 90% off) = 0,4

So 4 for a none mindless and 0.4 for a mindless, both with the strength of 20. I would say mindless pretty much suck at sieges.
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