|
|
|
|
 |
|

March 3rd, 2008, 06:34 PM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Siege mechanics in manual wrong?
How big is the siege reduction for an animal? (it would be really useful to know)
|

March 3rd, 2008, 06:40 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Siege mechanics in manual wrong?
well it is huge. call of winds has a siege power of 6 instead of 27.21.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

March 3rd, 2008, 06:43 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Siege mechanics in manual wrong?
Noooo! No! I don't believe this. I have summoned so very, very many hawks for sieges in so many games. Aaargh!
So they are good at fixing castles but not at damaging them! That is silly! Or maybe they are bad at both.
|

March 3rd, 2008, 06:45 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Siege mechanics in manual wrong?
Really, how good did you think bird were against stone walls?!
You: Birds, tear that fortress down! It is an order!
Birds: Squawk?

|

March 3rd, 2008, 06:45 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Siege mechanics in manual wrong?
They are bad at both, as all "animal" tag units. Mindless are pretty bad as well... lol 1/10th of a normal unit.
|

March 3rd, 2008, 07:10 PM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Siege mechanics in manual wrong?
Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building 
|

March 3rd, 2008, 07:42 PM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Siege mechanics in manual wrong?
*imagines llamabeast pulling his hair at the thousands of birds he's summoned*
*points and laughs at llamabeast*

|

March 3rd, 2008, 07:44 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Siege mechanics in manual wrong?
I have seen dozens of players use birds in mp games to siege, so it is not just llamabeast. But I did test them because i was considering using them for the 1st time and i wanted to see what bang i was getting for my buck(not being a trusting guy).
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

March 3rd, 2008, 07:45 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Siege mechanics in manual wrong?
When using map edit commands I could not find any logical formula for sieging units verses the defending units.
__________________
There can be only one.
|

March 4th, 2008, 03:27 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Siege mechanics in manual wrong?
Quote:
ano said:
Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building
|
I think you are wrong. If the soulless has 20 strength its value for tearing down a castle is:
20*20=400
400/100=4 (non mindless value)
4*0.1 (for being mindless 90% off) = 0,4
So 4 for a none mindless and 0.4 for a mindless, both with the strength of 20. I would say mindless pretty much suck at sieges.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|