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  #1  
Old March 6th, 2008, 09:11 AM

zeiss zeiss is offline
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Default Problems with Mexican Drug War

There are a couple of errors in the Mexican Drug War campaign. If they haven't been fixed already..

1. A0 unit is a modified HQ with 2 men. It will revert back to 6 men in scenario 2 if repaired or REPAIR ALL is selected. You can't transport all your troops when A0 becomes a 6 man unit.

A0 should be a Forward Observer or similar 2 man unit.

2. Several scenarios have AUX/FIX units deployed on the map when they are passengers at the same time.
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Old March 7th, 2008, 06:55 AM
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Default Re: Problems with Mexican Drug War

I'll have a lok at the AUX/FIX units but regarding the 2 man HQ I believe I added in the notes at the beginning that you should not upgrade or replace any units, you can only fix existing.

What was intended was is, any unit gets killed or destroyed it should not be replaced.
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Old March 7th, 2008, 12:22 PM

zeiss zeiss is offline
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Default Re: Problems with Mexican Drug War

Yes, but it's fixing existing units I'm talking about. If A0 has taken ..err.. 1 damage and you fix it, then it becomes a 6 man unit. "Fix All" even changes A0 without it being damaged.

The game thinks your 2 man HQ is full-strength at 6 men.


Be warned that the AUX/FIX problem may look correct in the editor.

From the Game Guide:

"[2] Fixed and auxiliary troops are NOT meant to be loaded with or as passengers! Please see the Q & A at the end for a work around for that desired loaded up truck convoy!"

It's a fun campaign BTW. Good work!
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Old March 8th, 2008, 08:20 AM
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Default Re: Problems with Mexican Drug War

Quote:
zeiss said:The game thinks your 2 man HQ is full-strength at 6 men.
Yeah, I had to do that to get them to fit into the HQ vehicle. I had planned to pull it apart and redo some things so now might be as good a time as any.

Thanks for catching that.
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