.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 1st, 2002, 06:58 AM

Arak Koba Arak Koba is offline
Corporal
 
Join Date: Jan 2002
Location: Sol III
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
Arak Koba is on a distinguished road
Default Re: Brightness/contrast

I love the Xiati shipsets too; but yeah- they can be a pain to spot on the main map.
__________________
Refined SE4g system pics here!
I love colonizing small gas giants with no atmosphere. Let me know if you see any.
Reply With Quote
  #2  
Old April 1st, 2002, 07:50 AM

HEMAN HEMAN is offline
Corporal
 
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
HEMAN is on a distinguished road
Default Re: Brightness/contrast

Lisif Deoral wrote; On my display, SEIV is very dark. I usually keep my monitor's brightness & contrast settings to 60%, but I have to increase them to 80%-90% for SEIV.
YEP, on my system too i have to set it up to 75% 80% even just to see clearly enough on empire menu the total for Organics,even playing in a dark room?, unless im going blind, organics has a lower brites then rads or minerals, among other things?.I emailed MM about a month ago for an option on this, ive recieved no reply yet, hopefully more players will email him for this?.

Ferengi Rules of Acquisition # 102 Nature decays,but Latinum Last forever.
Reply With Quote
  #3  
Old April 2nd, 2002, 02:44 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Brightness/contrast

One solution would be to low resolution:
if you running 1024:768, switch monitor to 800:600. All objects (including ships) will appear much bigger. You will have to scroll the main menu bar, but there will be less problems spotting ships.

[ 01 April 2002: Message edited by: oleg ]

__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #4  
Old April 2nd, 2002, 02:58 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Brightness/contrast

I do have bad color vision and do reconize the problems you mention.
I would like to see MM let us change the background colors from inside the program. I wonder if it is possible to change the background file or is it hard coded? I belive the main maps can be modded.
I would like to see:
The text on the Resources screen changed to white and put at 10pts Courior New, (or other non profortional font). This would help the colums of number line up.
Meanwhile I keep al; magnifying glass at my computer and have removed ship sets that are too difficult to see.
Reply With Quote
  #5  
Old April 1st, 2002, 03:14 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Brightness/contrast

Sallegans are another tough one. Not so much because of the brightness, but because the ships are so darn small. Some of the early ones just look like the stars in the background. Very frustrating.

Of course it could just be that we are all so addicted to this game that our eyes are going bad from staring at the monitor.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old April 1st, 2002, 06:07 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Brightness/contrast

quote:
Originally posted by geoschmo:
Sallegans are another tough one. Not so much because of the brightness, but because the ships are so darn small. Some of the early ones just look like the stars in the background. Very frustrating.

Of course it could just be that we are all so addicted to this game that our eyes are going bad from staring at the monitor.

Geoschmo



The Piundon, Praetorian, Terran, and Sallega shipsets were all done by the same artist -- Tim McElwaine. He admitted that they were produced to MM's specs before the game was actually ready to test them. So, he had no idea how they would actually look in game play and had gone on to other things by the time the game was available for beta testing. Most of the other sets were tested in the game and modified to look better. Last year he posted to the SE4 discussion group that he was re-rendering his shipsets to look better but that MM would have to release the modified graphics since they owned the rights. I've been pestering MM for the improved graphics ever since but have not had the slightest reply.

You'd think that SE IV GOLD would be the perfect opportunity to use improvements like this, too. Has anyone compared the graphics on the gold disk to the originals?

[ 01 April 2002: Message edited by: Baron Munchausen ]

Reply With Quote
  #7  
Old April 1st, 2002, 06:33 PM

Bman Bman is offline
Corporal
 
Join Date: Jan 2002
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Bman is on a distinguished road
Default Re: Brightness/contrast

I've gone as far as editting the graphics for those ships and putting a big red square around them so that they can't sneak up on me in a game. I've wondered if anyone has used the dirty tactic of creating "invisible" ships and using them on PBW?
__________________
I Rock.
Therefore I Am.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.