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  #1  
Old March 18th, 2008, 03:13 PM
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Default Re: SE5 Beta 1.67 Changelog

The latest:

Version 1.69:
1. Fixed - When opening a warp point, the error message for insufficient distance was incorrect.
2. Added - Script function "Sys_Get_Treaty_Elements_Between_Empires".
3. Added - Script function "Sys_Get_Lightyear_Distance_Between_Systems".
4. Added - Script function "Sys_Get_Space_Object_Order_Type".
5. Added - Script function "Sys_Get_Space_Object_Order_System_Location".
6. Added - Script function "Sys_Get_Space_Object_Order_Sector_Location".
7. Added - Script function "Sys_Get_Space_Object_Order_Target_Space_Object_ID".
8. Added - Script function "Sys_Set_Empire_Fleet_Attack_Formation".
9. Added - Script function "Sys_Set_Empire_Fleet_Defense_Formation".
10. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Attack_Strategy".
11. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Defense_Strategy".
12. Added - Script function "Sys_Get_Empire_Fleet_Taskforce_Ids".
13. Added - Script function "Sys_Get_Empire_Fleet_Taskforce_Ship_Ids".
14. Added - Script function "Sys_Get_Space_Object_Cargo_Item_Population_Loyalty".
15. Added - Script function "Sys_Get_Empire_Government_Type".
16. Added - Script function "Sys_Get_Empire_Society_Type".
17. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Attack_Formation".
18. Added - Script function "Sys_Set_Empire_Fleet_Taskforce_Defense_Formation".
19. Fixed - Shield Imploders were not causing internal damage.
20. Fixed - Weapons will no longer fire on targets that are not effected by the weapon's damage
type's special effect.
21. Fixed - Map creation would crash with more than 2000 stellar objects types. The maximum number
of stellar objects types is now 8000.
22. Fixed - If ground combat is taking place on a planet, the owner of the planet cannot scrap
cargo, jettison cargo, or abandon the planet.
23. Fixed - Organic armor was not regenerating if all of it on the ship was destroyed.
24. Fixed - When one ship rams another, they will both take the warhead damage from both ships.
25. Fixed - All warheads on the ramming ship will be destroyed after a ram.
26. Fixed - AI would delete empty fleets in simultaneous games.
27. Fixed - Maximum units per player per sector were not being enforced.
28. Fixed - "Same As X" planets in SystemTypes.txt were not being named like moons.
29. Fixed - Units can only be launched once per turn.
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Old March 18th, 2008, 04:31 PM
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Default Re: SE5 Beta 1.67 Changelog

Well, that should make AI modders happy.
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Old March 18th, 2008, 04:32 PM
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Default Re: SE5 Beta 1.67 Changelog

22. Fixed - If ground combat is taking place on a planet, the owner of the planet cannot scrap
cargo, jettison cargo, or abandon the planet.

aww does that mean i can't drop a Tectonic Bomb on the invading troops
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Old March 18th, 2008, 06:03 PM
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Default Re: SE5 Beta 1.67 Changelog

Surely you can still use a tectonic bomb!
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Old March 18th, 2008, 07:44 PM
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Default Re: SE5 Beta 1.67 Changelog

Doesn't say anything about tectonic bombs that I can see.
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Old March 18th, 2008, 10:09 PM
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Default Re: SE5 Beta 1.67 Changelog

But INVISIBLE tectonic bombs, now, THOSE are completely off limits
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Old March 18th, 2008, 10:40 PM
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Default Re: SE5 Beta 1.67 Changelog

Invisible tectonic bombs don't exist.

I know this, for I can't see them.
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Old March 19th, 2008, 10:02 PM
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Default Re: SE5 Beta 1.67 Changelog

/me casts Make Invisible on Narf
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