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Old March 27th, 2008, 02:17 PM

triqui triqui is offline
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Default Re: vengeance of the dead, how it works with 1000+

Quote:
OmikronWarrior said:
Vengeance of the Dead is definitely a better spell than mind hutn, but it does have its limits.

1) A nation needs access to a combined Death and Astral Mage (3S,2D) to cast the spell. Not a lot of those floating around.
Utgarde, LA ryleh, and MA ermor comes to mind. And honestly i dont think this is a good argument. Mist of Deception, in it's buggy state, it is completelly overpowered and exploitable. Even if there are fewer A6 casters than there are S3D2 ones.

Quote:
2) It requires an MR check. Pretenders have a base MR of 18, meaning assumming no other modifiers the spell will only work 8% of the time. The use of Penetration boosters is obvious, but so is the equiping of MR boosters. Finally, dominion will alter MR.
If you read the original post i linked, MR is not as good as it reads vs this spell, and being easily spammable, it is not a guarantee of nothing. Beyond that, It is Thau4. Antimagic items are Cons4. Not that easy of a counter, plus several nations do not have astral or earth2 easily achieavable.

Quote:
3) If the MR fails, the avenging dead still have to kill the unit. IF the unit is an SC, chances are he or she will be equiped to deal with masses of low level troops. Obviously, the spell become more powerful with each casting, but this combined with the MR check is enough to balance the cost of the spell.
Actually, they don't need to kill the SC at all. THey only need to hang around dying in masses until turn 75 bell sounds.

I dont see it as help needed for SC. I see it as a bug problem, and a bug exploit. Same bug than Mist of Deception for that matter: mindless units without a leader *should* crumble. This zombies should not be mindless, or should need a freddy krugger type. Either way, they should rout in turn 50 as every other single attacker does.
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