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  #1  
Old March 28th, 2008, 04:48 PM

triqui triqui is offline
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Default Re: vengeance of the dead, how it works with 1000+

Quote:
kasnavada said:
Unless I somehow forgot how to speak english properly, what you said is : "It would probably work but involves lots of changes."

Am I wrong ? I will have to relearn English all over again if I am though. That would be a pain.
Yep, you'll have to relearn English, or i'll do. Becouse we read the sentence completelly different. What i said is:

While it *might* be possible to find a way your solution works (which it still DOESNT, hence the "might", which is even marked with *^ ^* to stress it), it is not worth the effort.

Shortly, in my opinion, your solution does not work. It *might* (or might not) be possible to find a way that it *could* work in an hypothetical future, but it is not worth the effort (once again, in my opinion)
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Old March 28th, 2008, 05:03 PM

kasnavada kasnavada is offline
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Default Re: vengeance of the dead, how it works with 1000+

Triqui... reread with a cool head what you just wrote later on please...
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  #3  
Old March 28th, 2008, 05:08 PM

triqui triqui is offline
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Default Re: vengeance of the dead, how it works with 1000+

Quote:

Triqui... reread with a cool head what you just wrote later on please...
Done. I stand on what i said.

Your solutio, as you has proposed, does not work.

I believe that, with enough effort, you could find a way it could work (or not). Currently it doesnt.

That effort is pointless, becouse even if you find a way it works, it is still inferior to the hardcap turn limit.

So i dont see why we should spend a lot of hours trying to make a way your proposal *might* work in a future, just to get a 2nd rate solution that is still, in my opinion, inferior to the hard cap limit.
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