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March 29th, 2008, 08:34 AM
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Lieutenant Colonel
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Location: Israel
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Re: vengeance of the dead, how it works with 1000+
Quote:
kasnavada said:
The battle system would have to change so it can support it.
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So basically, completely redesigning and implementing one of the most basic parts of the game?
This (well, all of your change, really) will not happen in a patch. Dom4 is not anywhere in sight (ie it isn't even planned to be released sometimes eventually in the uncertain future).
So why bother with it?
I can understand that it's fun to fantasize, but you have to realize and understand that this is just a fantasy.
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March 29th, 2008, 09:22 AM
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Second Lieutenant
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Re: vengeance of the dead, how it works with 1000+
 I've been saying that it won't happen since the start. Check post #592492 : "It could require (a lot of) work from the devs". My next posts also say it :
(autoquote)
"That is ONE solution among many that make it work. It could require too much changes to game mechanics. I propose it anyway, who knows, maybe it'll be there for dominions 4."
"I hope that this time I won't get stupids answers like "you change the game" or "it's not going to be this way because it requires too much work", because it's off-topic."
I don't have the vanity to decide whether the adjustements would really require too much work, however. I've never seen or modified the dominions 3 code, after all.
If you say "it won't happen because the workload could be too much", I would just have said yes, and left the matter pass as I intended. If someone says "it doesn't work because the workload is too important", it's simply wrong. A solution can work even if it is not put in place, even if another one is better. For example, you can cross an ocean with a plane, a boat, a bridge, or a tunnel. The tunnel and bridge will probably never be put into place because it would take too much ressources, but the tunnel and bridge solution still works regarless.
I didn't answer again and again because I want this solution to be in the game. I answered because the arguments that were put to silence it were wrong.
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Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 29th, 2008, 09:32 AM
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Lieutenant Colonel
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Re: vengeance of the dead, how it works with 1000+
I'm not saying you said something that is incorrect, but are you sure that multiplayer-daydreaming about Dom4 is really on topic in a thread about VotD?
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March 29th, 2008, 09:43 AM
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Second Lieutenant
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Re: vengeance of the dead, how it works with 1000+
Yes, it belongs here, since it does solve what others and I see as the "problem" in VotD as a side effect. The time limit problem.
I agree that it's not enough to monopolise the discussion for pages though. I didn't intend to have to explain how it worked for pages, but had to because someone didn't get the difference between "it won't happen" and "it doesn't work".
[img]/threads/images/Graemlins/Cold.gif[/img]
Some people here are not natives (myself included). Using the right words for the right meaning avoids pointless misunderstandings, especially on a forum.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 29th, 2008, 10:53 AM
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Lieutenant Colonel
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Join Date: Jul 2004
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Re: vengeance of the dead, how it works with 1000+
Quote:
kasnavada said:
Yes, it belongs here, since it does solve what others and I see as the "problem" in VotD as a side effect. The time limit problem.
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Then I will disagree, will then state that perhaps this is better suited to a thread like "Dom4 wishlist" and conclude by leaving the issue before this thread becomes too much of a meta-thread 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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March 29th, 2008, 06:06 PM
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Second Lieutenant
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Join Date: Feb 2007
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Re: vengeance of the dead, how it works with 1000+
Quote:
Then I will disagree, will then state that perhaps this is better suited to a thread like "Dom4 wishlist" and conclude by leaving the issue before this thread becomes too much of a meta-thread
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Well, somewhere above, someone said that this issue about VotD was discovered and debated during dominions 2, so... putting a wish that could possibly be granted only for dominions 4 didn't seem strange to me.
Sorry all for monopolising the thread for so long about a side issue, now that I got answers from other people, I've nothing to add. Whoever reads will have enough information to make it's own decision.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 30th, 2008, 04:17 AM
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Major General
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Re: vengeance of the dead, how it works with 1000+
For the sake of suggesting a solution that could work now with less awkward re-coding, I'll throw this into the mix.
Have the dead that appear be units called Vengeful Spirits. Have 6 varieties, with sizez from 1 to 6. The different sizes would represent different numbers of kille (graphics for the larger units would need to show a sort of monster formed from congealed spirits). Say Size-1 = 1 kill, size-2 = 5, 3=10, 4=25, 5=50, 6=100. The larger spirits make up relatively small proportions of the whole force - i.e. for 500 kills you might get 1 of size 6, 3 size 5, 4 size 4, 5 size 3, 10 size 2 and the rest size 1.
Bigger spirits would have better stats, with the size 6 units being able to make an SC slightly nervous. Give them all Morale 30, which I think means they won't autorout before turn 50.
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