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  #1  
Old April 2nd, 2008, 03:40 AM

Darkstone Darkstone is offline
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Default Re: Routing Mechanics

I was under the impression Ancient Kraken pretenders aren't immortal.
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  #2  
Old April 2nd, 2008, 04:18 AM
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Default Re: Routing Mechanics

I'm not sure what Elixir of Life does, but it basically makes a unit immortal until it dies. But yeah, that isn't really applicable to the matter at hand, it's just one spesific exception to the quoted rule the manual doesn't mention AFAIK.
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  #3  
Old April 2nd, 2008, 05:34 AM

kasnavada kasnavada is offline
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Default Re: Routing Mechanics

Any other conditions that might prevent routing ? I think it would be a good thing to know especially if you plan to use any SC / thugs in an army.

I had great success with some lycanthropy amulet, but I wondered about other spells that could do the same.
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  #4  
Old April 2nd, 2008, 05:35 AM
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Default Re: Routing Mechanics

That immortal thing never made much sense to me. Routing has never been about the possibility of death, it was about the FEAR of death, or sometimes just fear or terror in general.
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Old April 2nd, 2008, 08:24 AM

Agema Agema is offline
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Default Re: Routing Mechanics

Immortals don't die. So I'm not sure why they'd be afraid of dying.
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  #6  
Old April 2nd, 2008, 08:45 AM

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Default Re: Routing Mechanics

It's still painful to be stabbed by a sword, even if it won't finish you.
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Old April 2nd, 2008, 10:29 AM

Agema Agema is offline
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Default Re: Routing Mechanics

True, but your average immortal probably has a lot of experience getting stabbed, burned, squished by a large stone or whatever, occasionally fatally. Furthermore, fear of getting stabbed may as well apply to getting into a battle in the first place, whether or not the rest of your friends have run away or not.
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Old April 2nd, 2008, 10:32 AM

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Default Re: Routing Mechanics

On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.

Also, I would use "dying" to get back home faster.
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  #9  
Old April 2nd, 2008, 02:54 PM
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Default Re: Routing Mechanics

Quote:
Agema said:
Immortals don't die. So I'm not sure why they'd be afraid of dying.
I'm not sure why elephants would run in terror from a single guy wearing a scary helmet, but they can and do. Morale checks are almost always decoupled from realistically dieing, both ways. Flagellants running into a melee with no regard to their own safety due, but due to their 15 base morale before blessing stay and fight and get slaughtered.
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Old April 2nd, 2008, 03:13 PM
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Default Re: Routing Mechanics

Anyone know how battlefield summons (skely spam, imps, phantasmals et.) fit into the morale equations?
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