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Old April 2nd, 2008, 07:01 PM
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Default Re: Routing Mechanics

Quote:
Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
Thank you Baalz!

That clears up a lot of confusion. In one game I used indy commanders as a shield wall, instead of my weak troops. I was sure I'd route if I sent my weak troops in. Good thing 75% of the commanders did not die!

I also had a Wrym in one game route, and then it ran into enemy troops behind it. It fought the troops to escape, but then all of the sudden started actually fighting again. It must have regen'ed above the 25% mark.

And I guess I need to be careful of disposing of severely-afflicted 310HP Monstrums.

Quote:
Tyrant said:
Anyone know how battlefield summons (skely spam, imps, phantasmals et.) fit into the morale equations?
I'm almost certain they don't count. I had one battle where I lost pretty much my entire skelly spam army, and I had nothing but regular HP commanders/mages in that battle. But my army did not route.
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Old April 3rd, 2008, 12:17 PM
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Default Re: Routing Mechanics

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Agema said: Immortals don't die. So I'm not sure why they'd be afraid of dying.
It's not the fear of death, or the pain; it's just the inconvenience. Whatever you were doing is interrupted, and you probably won't return to the same location where you died, so you have to travel to get back to finish the task.

The possibility of losing a level in every magic path is probably the biggest concern, because re-empowering is really expensive.
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