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April 4th, 2008, 12:42 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: triple blessed jaguar warrior
Quote:
Meglobob said:
Well, my triple blessed MA Jaguars were utterly destroyed (before they even moved 1 step towards the enemy in fact), by 30 - 40 mages spamming thunder strike. Those 30 - 40 caelum mages took apart about 150'ish triple blessed jaguars in just 2 combat rounds. Did it a couple of times in fact, as jaguars have 2 forms, they were killing 300 troops in just 2 rounds.
Not sure how much that helps you playing Patala thou...
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That's 7290 gold of mages vs. 3750 gold of units using a spell which crushes troops. I would hope that they would route them!
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April 4th, 2008, 01:22 PM
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First Lieutenant
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Join Date: Mar 2007
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Re: triple blessed jaguar warrior
If you're speaking about early game, bend over and die.
Late game, try equipping SCs with vine shields and aoe attacks against them. At least they will soak hits while your arches deal damage.
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April 4th, 2008, 01:25 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: triple blessed jaguar warrior
Problem is magic isn't doing much yet since we are around turn 10 atm
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April 4th, 2008, 02:04 PM
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Major General
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Join Date: Feb 2004
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Re: triple blessed jaguar warrior
Well, you could bend over and die I suppose, though I'm more of a fighter than that. No doubt, you're rushed by a triple bless good sacred nation and you've got an uphill fight ahead of you, but it's not as hopeless as that. Just remember, the name of the game is lots of archers and stalls. If you can get those buggers to hold still for just a couple turns while you rain significant archer fire on them, they will die. Use your crappy monkey PD for the one thing it's good at - dying. Triple blessed jaguars are one of the few things those swarms of crappy monkeys are *above* average in handling....well so long as you define handling as dying at an acceptably slow rate. Forgo big damage dealing gorilla longbows for swarms of cheap chimp shortbows - remember you've got to hit them several times and the damage dealt per hit is not nearly as important as the number of arrows in the air. Leverage the sneakiness of your shortbows with the flexibility of pumping PD wherever you want to make him very uncertain in his raiding, and if he makes a push for your capital you've got even more things to your advantage. Meanwhile, hit that research hard for some of the suggestions here, if you can hold him off until you can start having a dozen blade wind spammers then jaguar warriors - triple blessed or not - are obsolete.
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April 4th, 2008, 02:36 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: triple blessed jaguar warrior
I find archers not so good, as many mictlan players fly their other sacreds back to attack archers.
Magic spells do best. But you need some type of tough troop that can engage the jaguar warriors to buy time for your mages.
If your pretender is awake and 100 percent fr, and has a combat chassis, he may be able to stop them in friendly dominion.
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April 4th, 2008, 02:41 PM
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Lieutenant General
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Re: triple blessed jaguar warrior
hmmm blade wind is not that close... a dozen casters of blade wind is even less close.
Then again for nwo I've only seen about 20 of the critters so I won't need that much for now...
but somehow I feel more will be coming..
what si the cost of a jag warrior anyway?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 4th, 2008, 02:48 PM
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Major General
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Re: triple blessed jaguar warrior
20 gold, the limit is going to be # of castles X dominion score.
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