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April 10th, 2002, 01:24 AM
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Corporal
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Join Date: Oct 2001
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Re: Proportions 2.1 available
At fisrst I whnt to say what a great mod Proportions is, It s my absolut favorit at moment (even if I cange a vew things  ).
Now a word of warning: Don't use the upgrade Facilitys Button if you bild a city as it would be instantly upgraded to the highest City Facility your race know!
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April 9th, 2002, 02:17 PM
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Lieutenant General
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Re: Proportions 2.1 available
Minor issue:
In Facility.txt, there are two entries for Radioactive resourse storage III (extra one is just above the distribution center). I don't think it has any effect on game play except for double appearence in the construction list.
Regarding to the game I mentioned in Prop.2.0 thread, it quickly detiorated to World Peace. I have treaties with all AI I am in contact with and AI no longer fight among themselves either.
The surprisingly peaceful nature of even the most aggresive AI in Proportions mod is in fact a testimony how good is overall AI in SEIV:
The trade/research treaty in Proportions is extremly profitable, it will take years and years of colony development to match the benefits of trade. Apparently, AI understands it and beheaves accordingly.
[ 09 April 2002: Message edited by: oleg ]
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April 9th, 2002, 02:20 PM
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Colonel
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Re: Proportions 2.1 available
OK.....where is it? would like to D/L also how big is it? (slow conn speed) 
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April 9th, 2002, 02:39 PM
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Lieutenant General
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Re: Proportions 2.1 available
motlee:
scroll down to the very first post.
You must have Prop1.3 on SE IV Gold disk,
so all you need is a 2.1 patch from PvK web page. It is only 163K.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 9th, 2002, 05:10 PM
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Colonel
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Re: Proportions 2.1 available
Thanks  Will try to get tonight 
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April 9th, 2002, 05:20 PM
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National Security Advisor
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Re: Proportions 2.1 available
quote: Originally posted by oleg:
The surprisingly peaceful nature of even the most aggresive AI in Proportions mod is in fact a testimony how good is overall AI in SEIV:
The trade/research treaty in Proportions is extremly profitable, it will take years and years of colony development to match the benefits of trade. Apparently, AI understands it and beheaves accordingly.
More likely the slower rate of expansion is what is controlling this. The AI typically are quite passive in standard SEIV until your territory starts butting up against theirs. Once you colonize in a system they have claimed, or in some cases a system next to one they have claimed, they start to become more hostile towards you. Since Proportions expansion is slower, it should take longer for this to happen naturally.
Geoschmo
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April 9th, 2002, 05:59 PM
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National Security Advisor
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Re: Proportions 2.1 available
Thanks Schwarzbart!
Oleg, ya I accidentally duplicated the Resource Storage III. It shouldn't do anything but offer it twice on the list. I'll add an impossible tech req to the second one for the next patch so it will vanish without changing existing games.
As for the peaceful thing, I agree with geoschmo that the reduced expansion rate has a large effect. However another thing is that I rampaged through the AI files and altered a number of things. AI's that were supposed to be peaceful now have greatly reducded "envy" for their allies' possessions, and in some cases tolerate shared border areas. The ones that are supposed to be violent and psychotic though might be wanting a tweak in the other direction to counteract the effect of slower expansion.
PvK
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