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  #1  
Old April 11th, 2002, 09:07 PM
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Default Re: Proportions 2.1 available

BTW, it looks like the Proportions 2.1 AI does design and build colony ships... eventually. With the new Gold patch supporting new means of controlling AI production, however, the next thing to mod is clearly some better Proportions AI's.

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Old April 12th, 2002, 01:47 AM
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Default Re: Proportions 2.1 available

As a Last resort you can simply low the colony ship cost. It will not affect the game dynamics too much I think. The bottleneck is still the extreme dependence of construction rate from population and very high cost of hugh level cultural facilities. The slow speed of colonisers are a factor too. I believe that small tweak of colony ship cost should solve this problem.
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Old April 12th, 2002, 02:59 AM
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Default Re: Proportions 2.1 available

Well, actually it's now looking like a fluke or intermittant problem, or a 1.66 issue rather than a 1.67 issue. I only saw it not building colony ships in one test game in 1.66, and apparently in an all-tech-known (not really appropriate for Proportions, anyway) game in 1.67, which I might just not have run long enough. So, I'll keep an eye on it, but I think I may have been prematurely worried.

The AI tweaks though are working out well. It appears that once I get some AI's customized for Proportions and Gold 1.67, it will be a lot more effective. <evil grin>

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Old April 13th, 2002, 01:26 AM
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Default Re: Proportions 2.1 available

Is it right that a transport ship in this mod only hold 4M?
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Old April 13th, 2002, 01:53 AM
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Default Re: Proportions 2.1 available

quote:
Originally posted by mottlee:
Is it right that a transport ship in this mod only hold 4M?



Yes, and I think it is quite generous. Can you imagine a starship capable to transfer four million people to another world ?
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Old April 12th, 2002, 04:21 PM

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Default Re: Proportions 2.1 available

I reduced the Cargo Storage of the Cargo Bay's even lower! I don't think that a Cargo Bay can store more then its size.
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Old April 12th, 2002, 04:35 PM

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Default Re: Proportions 2.1 available

quote:
Originally posted by Schwarzbart:
I reduced the Cargo Storage of the Cargo Bay's even lower! I don't think that a Cargo Bay can store more then its size.


While that is certainly up to you, I can't see the logic behind it. The size of the cargo bay is a weight IE 20kT, not a space like m3. So cargo bay advances would be things that allow you to secure cargo with the lightest structure and material allowed.

Of course if it makes a better game for you, then go for it! But there is no problem for a cargo bay holding more than it weighs.
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