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April 19th, 2002, 03:43 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions 2.1 available
After Last SE patch, AI_design_creation.txt needs adjustments. SE keeps active the latest models of all possible design types. The structure of Proportion's AI design file (separate entries for escorts, frigates, destroyers, etc) forces AI to keep redesigning and building escorts and frigates even when battlecruisers and battleships are discovered. Obviously, it greatly handicaps AI fleets.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 20th, 2002, 12:31 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions 2.1 available
quote: Originally posted by oleg:
After Last SE patch, AI_design_creation.txt needs adjustments. SE keeps active the latest models of all possible design types. The structure of Proportion's AI design file (separate entries for escorts, frigates, destroyers, etc) forces AI to keep redesigning and building escorts and frigates even when battlecruisers and battleships are discovered. Obviously, it greatly handicaps AI fleets.
Not at all. In Proportions, larger ships do not make smaller ships obsolete. It's desirable in Proportions that the AI continues to build a mix of warship sizes after it researches larger ships. There are tradeoffs between the sizes, and an AI that only built the largest ships it could would, I think, be at a disadvantage.
PvK
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April 20th, 2002, 11:54 PM
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Private
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Join Date: Apr 2002
Location: Sydney
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Re: Proportions 2.1 available
>> If there are players still running pre-2.0 games who are eager to get 1.6 (since they can't upgrade to 2.x), let me know.
>>
Thanks for this mod, I tried it for the first time tonight, it does just about everything I thought needed changing from the standard.
Love the change to the engines, nifty...
Now for my question, I'm playing proportions from the CD, from the above quote I'm thinking I need to install something befor proportions 2.1. Is this correct? If so, what do I need?
Thanks on advance for any help...
Isk...
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April 21st, 2002, 12:06 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Proportions 2.1 available
Hmm, I tried this mod, the ideas sound great, but have problems with the AI/Empires : only a couple of "player" races with AI are in the mod, and of I try to add "stock" races I have a "load error" message, perhaps due to change in traits lists ...
How can I play solo ? Only with created or random AI ??
Or perhaps do some other races sets exist that are compatible ??
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April 22nd, 2002, 12:28 AM
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Lieutenant General
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Join Date: Jan 2001
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Re: Proportions 2.1 available
Iskander, all you need is the latest proportions 2.1 patch. It should work just fine over CD Versions.
PDF, if you play with AI, download AI general files I put in SE IV races forum. Once you started game with random AI, go to game/players pull-down, turn all AI players under your control and then go through them and "save empire".
Repeat untill you have .emp files for all races.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 22nd, 2002, 05:44 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions 2.1 available
quote: Originally posted by Iskander:
[QB]>> If there are players still running pre-2.0 games who are eager to get 1.6 (since they can't upgrade to 2.x), let me know.
>>
Thanks for this mod, I tried it for the first time tonight, it does just about everything I thought needed changing from the standard.
Love the change to the engines, nifty...
Now for my question, I'm playing proportions from the CD, from the above quote I'm thinking I need to install something befor proportions 2.1. Is this correct? If so, what do I need?
[QB]
Glad you're liking it. You can install 2.1 over the Version from the CD. The only problem will be if you have been playing a game of Proportions from a Version before Proportions 2.0, and you want to continue playing that same game. In that case, you will want to load a Proportions patch earlier than 2.0 (I'd recommend 1.5.3). If someone is trying to continue an old game, but wants to be as up to date as possible, I'm willing to make a patch to Version 1.6, which will be compatible with games created using Proportions Versions before 2.0. So far no one's asked for this though, so I haven't taken the time.
PvK
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April 22nd, 2002, 05:50 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions 2.1 available
quote: Originally posted by PDF:
Hmm, I tried this mod, the ideas sound great, but have problems with the AI/Empires : only a couple of "player" races with AI are in the mod, and of I try to add "stock" races I have a "load error" message, perhaps due to change in traits lists ...
How can I play solo ? Only with created or random AI ??
Or perhaps do some other races sets exist that are compatible ??
You can do as Oleg says, if you want to be able to pick which AI opponents you use, or to use a pre-made empire other than the one example.
Otherwise, you can create your own race, and let the AI generate its own based on the default set - it will create empires for those and play them with AI for Proportions (though I'm still working on making it do a very good job).
If you are trying to use 3rd party races for AI opponents, the AI files that come with them will generate warnings in Proportions. You can remove their AI files, or copy ones from Proportions into their Proportions/pictures/races/empireName folder folder and rename them to that empire's name, and then they will work in Proportions.
Hopefully by next weekend there will be a Proportions 2.2 with some better AI's. If I have time, I'll generate some more emp files to make it easier to select specific ones.
PvK
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