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  #1  
Old May 15th, 2008, 06:31 PM
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Amhazair Amhazair is offline
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Default Re: Flaming Arrows counters

Quote:
MaxWilson said:
...Army of Lead...
Army of gold works even better in this case, though you'll want someone to cast antimagic for the MR then.
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  #2  
Old May 15th, 2008, 07:51 PM

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Default Re: Flaming Arrows counters

Bear in mind that Darkness also brings elite units closer to parity with chaff (great if you're Marignon with flagellants or something, terrible if you're Vanheim/Helheim) by halving the difference between attack/defense. And of course it makes you vulnerable to skelly spammers and other assorted undead. Vice versa, of course.

(Does EA Pangea have access to Darkness?)

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Old May 15th, 2008, 09:20 PM

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Default Re: Flaming Arrows counters

EA Pangea doesn't have death mage, even though taking death path is absolutely necessary. I think there's a Pan hero who comes with death 2 though.
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Old May 15th, 2008, 09:41 PM

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Default Re: Flaming Arrows counters

I've never hired an EA pangea Pan that came with death magic. You have to have a pretender with some death magic who can search out death sites and cast Revenant, and then empower a Revenant with nature. Sucks, but I haven't found a better way around it yet.

Another decent counter to Flaming Arrows:

-Longbowmen set to Fire Archers.
Too bad they're so flippin' rare, tho.
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  #5  
Old May 16th, 2008, 03:03 AM

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Default Re: Flaming Arrows counters

Quote:
I've never hired an EA pangea Pan that came with death magic.
They don't have the path. One of the most common indy tribe mage has 10% chance of death though. In the game I'm playing though after getting about 20 of them I still don't ahve the path though.
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Old May 16th, 2008, 03:37 AM
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Default Re: Flaming Arrows counters

Yeah, you need to take death with your pretender. A prince of death works well.
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