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April 20th, 2002, 01:05 AM
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Colonel
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Re: quick Q on population growth
Vult, even better point
I would need to reduce that figure or ship in stacks of population to make any colony worth anything!
Hmmm, I was kind of going for a mini-Starfire related realism mod (eg I have reduced the production rate of shipyards) - I will have to think this through a lot better
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April 20th, 2002, 01:17 AM
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Lieutenant Colonel
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Re: quick Q on population growth
quote: Originally posted by Vulture-B:
line 66 of the settings.txt says "Population Required to Operate One Facility := 50"
This setting has never functioned. The popularly accepted theory is that it's one of those toys MM hasn't gotten around to implementing just yet.

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April 19th, 2002, 03:44 PM
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Major
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Re: quick Q on population growth
Actually, they did use the "population to operate each facility" setting in pre-release of standard SEIV. But the original beta testers found it too annoying, so they disabled it.
Tigga - have you looked at PvK's Proportions mod? Sounds like you're trying to do something similar, but maybe less radical...
Edit: Reread your post, and you mentioned proportions specifically. Oh well, the question still stands, are you basically attempting to tone down PvK's mod for your own game?
[ 19 April 2002: Message edited by: DirectorTsaarx ]
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April 19th, 2002, 03:50 PM
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Colonel
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Re: quick Q on population growth
Tigga - have you looked at PvK's Proportions mod?
DirectorTsaarx, do you know, I havn't even looked at one mod for SEIV in any incarnation. I have not even downloaded any shipsets from the excellent New Age Yards or the Kuat yards. I am not sure I know how and am dead ashamed
Sounds like you're trying to do something similar, but maybe less radical
Yes, you are right, everything I have heard/read about the Proportions mod indicates that it does what I am playing with albeit more so. I am trying to turn SEIVG into the Starfire computer game I always wanted, but also trying to 'slow' a few things down, such as population transfer to something which is more 'realistic' (if only in my own head)
I think renaming components as I have done so far is not going to get me all the way to where I want to be
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April 20th, 2002, 12:04 AM
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Lieutenant Colonel
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Re: quick Q on population growth
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April 22nd, 2002, 07:53 AM
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Private
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Re: quick Q on population growth
Why is it that my colony ships are sometimes automatically loaded with 4 population, and sometimes not? I haven't been able to see any pattern to it.
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April 22nd, 2002, 08:47 AM
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National Security Advisor
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Re: quick Q on population growth
if you use the Colonize order while over a habited planet, the ship will load up as much population as it can hold before it heads out.
Phoenix-D
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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