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  #1  
Old May 21st, 2008, 04:54 AM
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Default Re: Random Questions

I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.

1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.

2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.

3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.

4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.
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  #2  
Old May 21st, 2008, 03:25 PM

Sardia Sardia is offline
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Default Re: Random Questions

Quote:
Randallw said:
I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.

1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.

2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.

3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.

4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.
So for 1000 racial points, I get a better Spaceyard, better sensors and some weapons?
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  #3  
Old May 21st, 2008, 04:03 PM
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Default Re: Random Questions

You also get a facility that increases your combat accuracy for all ships and units in a solar system.

In the Balance Mod, TSYs can outproduce normal SYs by 50% at max tech.
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  #4  
Old May 22nd, 2008, 01:47 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Random Questions

How do you shoot a pink elephant?

How do you shoot a gray elephant?

How do you shoot a blue elephant?
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  #5  
Old May 22nd, 2008, 04:59 AM

Sardia Sardia is offline
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Default Re: Random Questions

I'm at version 1.66 right now, but I don't want to patch up to 1.71. Will there be any problems with the balance mod if I do not patch up?
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  #6  
Old May 22nd, 2008, 05:28 AM
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Randallw Randallw is offline
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Default Re: Random Questions

I have a 1.66 game with BM 1.13. I don't see any problems, apart from for some reason if a carrier is destroyed it drops all its fighters in the sector.
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  #7  
Old May 22nd, 2008, 12:08 PM
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Default Re: Random Questions

Quote:
Randallw said:
I have a 1.66 game with BM 1.13. I don't see any problems, apart from for some reason if a carrier is destroyed it drops all its fighters in the sector.
If the fighters had been launched in combat, and the carrier died... then the fighters are still in space with nowhere else to go.

If a carrier is just blown up unexpectedly (intel op, random event, or whatnot), the unlaunched fighters should go up in the blast.

How did your carrier die?
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Old May 24th, 2008, 11:11 PM

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Default Re: Random Questions

Is the distribution of ice, rock and gas planets equal in a bm +FQM game? I've noticed a lot more gas planets than rock and very few ice planets.
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  #9  
Old May 22nd, 2008, 11:50 AM
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Default Re: Random Questions

Narf, too easy...
How do you shoot a pink elephant? With a water gun. The pink paint runs off as we all know elephants aren't pink. The elephant turns to gray, it's natural color.

How do you shoot a gray elephant? With a rubber band on it's trunk. The rubber band get stuck on the trunk and the elephant (not being able to breath) turns blue.

How do you shoot a blue elephant? With a paint gun. Use pink paint and no one will ever know you shot it in the first place.

See, AND you only need one elephant this way!

Any questions ?
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