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May 30th, 2008, 07:42 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: What could we steal from other fantasy games...
I dont really think that adding the ability to design items/units to a game really adds anything, anyway. In the end, everyone ends up building basically the same thing just due to the demands of the game.
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May 30th, 2008, 07:52 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: What could we steal from other fantasy games...
Does dominions really need to steal ideas from other fantasy games?
I think its the other way around really, other fantasy games need to look at dominions and embrace originality and individuality which dominions has in vast amounts.
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May 30th, 2008, 08:06 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Thanked 4 Times in 4 Posts
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Re: What could we steal from other fantasy games..
Seriously though, Dominions could stand to steal a number of UI improvements from other games that would make units easier to manage. For instance, being able to create "stacks" of commanders a la Warlords II that you could easily reorder would help a lot with mid and late-game micromanagement nightmares.
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May 30th, 2008, 08:21 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: What could we steal from other fantasy games..
Mid- and late-game I start renaming my commanders to their job titles. An indy priest who's supposed to go to province #49 and build a temple becomes "Build 49". The first thing I do on a turn after checking battle outcomes is to cycle through the commander list and do all the pre-determined moves. Build 49 moves one province closer to province #49, Forge-Boots forges another Earth Boots, Shuttle Fom moves a stack of units one step closer to my Fomoria stack, etc. All of this is done mindlessly before I start making hard strategic decisions like where to move real armies.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 30th, 2008, 08:38 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Thanked 4 Times in 4 Posts
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Re: What could we steal from other fantasy games..
Yeah, I've started renaming my pretenders that way as well. There's a few things I don't like about this system though. The first one is that it makes can spell out your intentions to other players which can be a bad thing. But the bigger problem is simply that you can't display that many characters from the strategic map. Also renaming your commanders every turn to keep things straight is a bit annoying since I also rename my mages according to their random picks. Finding a better way to organize all the various bits of information: magic picks, orders, battle groups, communion configurations, etc. would make the management part of the game more enjoyable.
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May 30th, 2008, 09:54 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: What could we steal from other fantasy games..
I think being able to desing items would just make SC even mroe powerfull.. which isn't really needed or a good idea.
I think dom 3 could use a feature that you can give orders to move say.. over half the map and that unless you change anything it will actually carry on with those orders.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 30th, 2008, 10:04 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: What could we steal from other fantasy games..
Note fields tied to units...
I just send a message to myself reminding me what to do.
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May 30th, 2008, 10:16 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: What could we steal from other fantasy games..
As far as content, Dominions is miles ahead of most titles. But for graphical, UI, unit management improvements (etc.) I think there's a lot of room for improvement. I would like to be able to recruit from the F1 screen, sort the F1 screen by the column headers, etc.
On the one hand, Dominions is like a fun little puzzle where after playing for 8 months someone tells you that you can press "N" it's the most amazing thing since sliced bread, but it's definitely a daunting and translucent experience.
It's so rare that you actually want a game sequel to be the same thing but with a little corporate polish. 
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