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				June 7th, 2008, 04:41 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: RAND REDUX
			 
             
			
		
		
		
		I think that might result in just a different kind of teleport grab. Capital only VPs have their flaws, but I think they are probably still the most reasonable way to go. 
 
EDIT: I also think 160 provinces is fine for 13 players, so I hope we do end up using Rim of Darkness. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:10 PM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		Same victory conditions as before is fine with me, 50% Capital VPs (7 of 13). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:20 PM
			
			
			
		  
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				General 
				
				
				
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				Re: RAND REDUX
			 
             
			
		
		
		
		Capitol VPs seem fine. I also like the idea of 3 turn hold to make it count, but that is not really necessary with forts... 
 
QM: 
12 provs per player? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:27 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: RAND REDUX
			 
             
			
		
		
		
		I vote for a Cap VP game.  
They seem to end before getting too bogged down and are more interesting by having critical provinces.
 
Thanks for organizing this Pasha, especially since you are not even playing.    
		
	
		
		
		
		
		
		
			
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				i crossed blades with the mightiest warriors of the golden age.  i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:38 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: RAND REDUX
			 
             
			
		
		
		
		
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				Zeldor said: 
 
 
QM: 
12 provs per player?  
			
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 Sounds about right.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:51 PM
			
			
			
		  
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				General 
				
				
				
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				Re: RAND REDUX
			 
             
			
		
		
		
		12 prov per player is good, but with the round map... somehow it might be hard to fit people in without sticking someone in the middle.   It would be better if folk started near the edge. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 12:47 AM
			
			
			
		  
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				General 
				
				
				
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				Re: RAND REDUX
			 
             
			
		
		
		
		I would vote for capitol VPs. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings. 
 
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				June 8th, 2008, 10:11 AM
			
			
			
		  
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				General 
				
				
				
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				Map Choices
			 
             
			
		
		
		
		Hi: 
QM has suggested playing on the map from the Dom 2 Shepherds of Creation scenario.   I'd be happy to use that map, but it looks like it has a fair about of waste and swamp, which could give certain players a serious disadvantage.  What do other players think?   Link to map site 
We need a good map for 13 players.  
 
Pasha  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 10:14 AM
			
			
			
		  
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				Victory Condition
			 
             
			
		
		
		
		Okay.  It looks like most players want a victory condition based on VP's in capitals.  How many should be controlled to win the game?  5 out of 13? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 10:25 AM
			
			
			
		  
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				General 
				
				
				
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				Nation assignments
			 
             
			
		
		
		
		Hello: 
 
Nation assignments have been emailed.   Remember to keep your national identity strictly confidential unless and until you are defeated. 
 
The nations in the game are: 
 
Abysia 
Ashdod 
Caelum 
C'Tis 
Ermor 
Jotunheim 
Machaka 
Marignon 
Pythium 
R'lyeh 
Shinuyama 
Tien Chi 
Ulm 
 
Thanks. 
 
Pasha 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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