|
|
|
 |

June 7th, 2008, 05:38 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: RAND REDUX
Quote:
Zeldor said:
QM:
12 provs per player?
|
Sounds about right.
|

June 7th, 2008, 05:51 PM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: RAND REDUX
12 prov per player is good, but with the round map... somehow it might be hard to fit people in without sticking someone in the middle. It would be better if folk started near the edge.
|

June 8th, 2008, 12:47 AM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: RAND REDUX
I would vote for capitol VPs.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

June 8th, 2008, 10:11 AM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Map Choices
Hi:
QM has suggested playing on the map from the Dom 2 Shepherds of Creation scenario. I'd be happy to use that map, but it looks like it has a fair about of waste and swamp, which could give certain players a serious disadvantage. What do other players think? Link to map site
We need a good map for 13 players.
Pasha
|

June 8th, 2008, 10:14 AM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Victory Condition
Okay. It looks like most players want a victory condition based on VP's in capitals. How many should be controlled to win the game? 5 out of 13?
|

June 8th, 2008, 10:25 AM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Nation assignments
Hello:
Nation assignments have been emailed. Remember to keep your national identity strictly confidential unless and until you are defeated.
The nations in the game are:
Abysia
Ashdod
Caelum
C'Tis
Ermor
Jotunheim
Machaka
Marignon
Pythium
R'lyeh
Shinuyama
Tien Chi
Ulm
Thanks.
Pasha
|

June 8th, 2008, 10:32 AM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Conceptual Balance
So, players know, I believe the latest version of the CB mod is 1.21. Be sure to design your pretenders with the correct mod.
Feel free to email me your pretenders. Please include "RAND" in the subject line so that my email program will send your email to the right folder.
Thanks.
Pasha
|

June 8th, 2008, 10:43 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Conceptual Balance
1 water nation?
|

June 8th, 2008, 12:41 PM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: Victory Condition
Quote:
PashaDawg said:
Okay. It looks like most players want a victory condition based on VP's in capitals. How many should be controlled to win the game? 5 out of 13?
|
7 out of 13 (50%) is good i think. We had similar in the first game and it wasn't too long.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|