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  #1  
Old June 15th, 2008, 05:50 PM

Panpiper Panpiper is offline
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Default Re: Warhammer \"Chaos Undivided\" race mod

Quote:
Calchet said:
It appears the mod attached in the first post isn't meant for playing - "hack" is at the end of the name, and the starting units are a pair of sorcerers with 4+ in all magic paths.

Misupload of an internal testing version, perhaps?
ARGH! Oops.

Thank you Calchet, yes that was indeed a test mod. You are supposed to start with a Chaos Cultist and a Champion of Khorne. I've re-uploaded the mod. Sorry to you and whomever was the other person who downloaded it.

(That's the second time I have done that, uploaded a test file. I'll have to pay closer attention.)
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  #2  
Old June 15th, 2008, 08:55 PM

Zentar Zentar is offline
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Default Re: Warhammer \"Chaos Undivided\" race mod

Now there are at least 5 Warhammer nation mods and we have a wonderful Warhammer map. [img]/threads/images/Graemlins/VikingHelm.gif[/img]
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  #3  
Old June 17th, 2008, 08:48 AM
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Default Re: Warhammer \"Chaos Undivided\" race mod

How 5?- We have Skaven, Ogre and Chaos.
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Old June 17th, 2008, 08:54 AM

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Default Re: Warhammer \"Chaos Undivided\" race mod

Skaven, Ogres, Tomb Kings, Chaos (though I haven't tried it), Dark Elves (though I haven't tried them).
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Old June 17th, 2008, 12:36 PM
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Humakty Humakty is offline
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Default Re: Warhammer \"Chaos Undivided\" race mod

The dark elves mod is not finished (not even a beta), but we have a nice high/wood elves mod, even if it is not quite warhammerish to merge the two blend of elves.
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