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  #1  
Old June 24th, 2008, 05:26 AM

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Default Re: Andean Zorro = MA; diff research/VP victory -

Sloth was 21 players on Cradle. That was absolutely fine. Certainly 10 is not many on Cradle. However, I respect your decision and will use only anti's pretender.
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  #2  
Old June 24th, 2008, 10:47 AM

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Default Re: Andean Zorro = MA; diff research/VP victory -

21 players! good lord. that would be cramped; fun perhaps, but cramped.

but yeah, i'd rather stick with fewer players this time around.



hmmm... i want to try one of these super cramped map games sometime though. not twenty-one on cradle though, but something like ten on silent seas.
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  #3  
Old June 24th, 2008, 03:07 PM

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Default Re: Andean Zorro = MA; diff research/VP victory -

Game started! Hopefully all is as it should be.

Have a fun game!
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  #4  
Old June 24th, 2008, 03:37 PM

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Default Re: Andean Zorro = MA; diff research/VP victory -

well starting positions are nothing less than goofy. if this were standard victory they would be absolutely dubious. however, since it is capturing caps, the knot of players in the north and center may not at the huge disadvantage too the players all by themselves in the southern and eastern corners.

the players off by themselves have lots of land easily available to them, but all those players close to each other have the capitals easily available. Kind of hard to say to say whos really at the advantageous postion.

what's everybody think?
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Old June 24th, 2008, 03:58 PM
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Default Re: Andean Zorro = MA; diff research/VP victory -

I think let's play and see !!
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Old June 24th, 2008, 04:05 PM
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Default Re: Andean Zorro = MA; diff research/VP victory -

No problem. I understand the host's decision on this.

Have fun you guys!!
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Old June 24th, 2008, 04:51 PM

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Default Re: Andean Zorro = MA; diff research/VP victory -

i agree kheldron. lets just play.

though i cant help trying to speculate on how it might work out. there are enough factors though that I think it could go anyway very easily. Plus diplomacy has that tendency to be the great equalizer. Any inherent advantage is balanced out by the diplomatic disadvantage that player will have to face from a map of wary players.
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